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Roberta Williams, an American video game designer, is widely recognized for her pioneering work in the adventure game genre. As co-founder of Sierra On-Line, she helped create some of the first interactive narrative-driven games, revolutionizing the gaming industry. Williams' ability to merge storytelling with technology has had a lasting influence on how video games are designed and played. Her work encourages aspiring game developers to combine creativity, technology, and narrative to create immersive experiences that entertain and inspire.
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
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"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."

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"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
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"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."

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"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
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"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."

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"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
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"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."

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"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."

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"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."

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"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
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"I believe the adventure game genre will never die any more than any type of storytelling would ever die."

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"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."

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"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."

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"It seems we always exceed even our own expectations-after a lot of hard work, though!"
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"It seems we always exceed even our own expectations-after a lot of hard work, though!"

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"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
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"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."

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"I am most proud of the development of the characters as personalities that game players could relate to and care about."
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"I am most proud of the development of the characters as personalities that game players could relate to and care about."

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"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
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"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."

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