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"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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"City of Vassillian a party of five sage princes with four horses. The princes, who are of course brave, noble and wise, travel widely in distant lands, fight giant ogres, pursue exotic philosophies, take tea with weird gods and rescue beautiful monsters from ravening princesses before finally announcing that they have achieved enlightenment and that their wanderings are therefore accomplished. The second, and much longer, part of each song would then tell of all their bickerings about which one of them is going to have to walk back. All this lay in the planet's remote past."

"I frowned as my fingers throbbed. "Wait a sec. There's a chance I can't work with fire and you let me do that?"How else am I going to figure out your limitations?"What the hell! I pulled my hand free, furious. "That's not cool, Blake. What's next? Trying to stop a moving vehicle by standing in front of it, but whoops, I can't do that and now I'm dead?"

"Never be afraid of opportunities, always be on the lookout for adventures."

"You have terminated me, one of them said in a strange, flat voice. "But Iam one of many."Robots! Iggy breathed, taking Total from Angel."One of many, one of many, one of many, the robot Eraser was saying. NowNudge saw the red light in its eyes, saw how they were fading and winking out."Good! spat the Gasman, kicking it hard. "Because we like to blow stuff up,blow stuff up, blow stuff up!"

"It's like you're averse to adventure."
Explore more quotes by Roberta Williams


"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."


"I believe the adventure game genre will never die any more than any type of storytelling would ever die."


"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."


"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."


"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."


"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."


"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."


"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."


"I am most proud of the development of the characters as personalities that game players could relate to and care about."


"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
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