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"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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"Harry and I are misadventurous misadventurers that like to partake in misadventure."
Author Name
Personal Development

"Where's your sense of misadventure?"
Author Name
Personal Development

"Intelligence reports and local folklore together perpetuated tales of his bloody adventures across the rim worlds and badlands of Terran space. It was his trademark and often over the last two decades, history proclaimed in large bloody letters that 'Kilroy woz 'ere."
Author Name
Personal Development

"Between giant spiders and meeting Edmund Ellis did I have a chance, Ms Rainn?"
Author Name
Personal Development

"An unknown road will always lead somewhere where you haven't been before."
Author Name
Personal Development

"I certainly hadn't expected to walk away from today's trip with joint custody of a miniature dragon."
Author Name
Personal Development

"The glamorous colors of the sunset is inviting me, I must go and enjoy the rewards of life."
Author Name
Personal Development

"On any given day, Ossifar Distana carried around 5000 passengers, the actual figure varying slightly depending on where she was on the vast elliptical cruise that took her around the Terran Empire. When she entered the system she carried 4984 passengers, 500 crew, one dead body and one very puzzled Captain."
Author Name
Personal Development

"There are few things better than losing yourself in a book. And if you're lucky enough to have that adventure continue in a series, it's like chocolate ganache on the icing on the cake."
Author Name
Personal Development

"Adventure begins with a thought, decision and action."
Author Name
Personal Development
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"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
Adventure

"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
Adventure

"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
Adventure

"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
Will

"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
Thought

"I am most proud of the development of the characters as personalities that game players could relate to and care about."
Development

"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
Influence

"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
Experience

"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
People

"It seems we always exceed even our own expectations-after a lot of hard work, though!"
Work
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