top of page

"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
Standard
Customized
Exlpore more Computer quotes

"Man is still the most extraordinary computer of all."

"I started on an Apple II, which I had bought at the very end of 1978 for half of my annual income. I made $4,500 a year, and I spent half of it on the computer."

"It always helps to be a good programmer. It is important to like computers and to be able to think of things people would want to do with their computers."

"The number of elements that have to go into a hit would break a computer down. the right season for that play, the right historical moment, the right tonality."

"We're getting so pulled in by computers and technology, and our kids have their face in the computers all day. The human relationship is being diminished by this."

"After a semester or so, my infatuation with computers burnt out as quickly as it had begun."

"In OK Computer, the guitar was already moving towards a tone generator as well as a riff generator."

"Gee, I am a complete Luddite when it comes to computers, I can barely log on!"

"One of the most feared expressions in modern times is 'The computer is down.'"

"On the molecular scale, you find it's reasonable to have a machine that does a million steps per second, a mechanical system that works at computer speeds."
Explore more quotes by Roberta Williams


"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."


"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."


"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."


"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."


"I believe the adventure game genre will never die any more than any type of storytelling would ever die."


"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."


"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."


"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."


"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
bottom of page