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Roberta Williams

"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."

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"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."

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Akiroq Brost

"The European model is, first, a social and economic system founded on the role of the market, for no computer in the world can process information better than the market."

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Akiroq Brost

"Don't try to be like Jackie. There is only one Jackie. Study computers instead."

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Akiroq Brost

"Honestly, I'm more into the computer, the Internet, and checking out scores or the news."

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Akiroq Brost

"The newest computer can merely compound, at speed, the oldest problem in the relations between human beings, and in the end the communicator will be confronted with the old problem, of what to say and how to say it."

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Akiroq Brost

"When the first computers started to come in, we tried to digitalize the seismological equipment."

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Akiroq Brost

"The ARPAnet was the first transcontinental, high-speed computer network."

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Akiroq Brost

"I just recently did a film with Disney, and they put the drawings straight on the computer. And it's all painted on the computer now and not by hand anymore."

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Akiroq Brost

"Why does everyone think the future is space helmets, silver foil, and talking like computers, like a bad episode of Star Trek?"

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Akiroq Brost

"Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest."

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Akiroq Brost

"These days, of course, the focus of talk about popular liberation through products is mostly associated with the Internet. I've been collecting computer ads and ads dealing with Internet industries."

Explore more quotes by Roberta Williams

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Roberta Williams
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
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Roberta Williams
"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
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Roberta Williams
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
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Roberta Williams
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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Roberta Williams
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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Roberta Williams
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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Roberta Williams
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Roberta Williams
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
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Roberta Williams
"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
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Roberta Williams
"I am most proud of the development of the characters as personalities that game players could relate to and care about."
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