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"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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"Before making a snap judgment, ask yourself if it really is something that has hurt you or simply just made you angry at yourself for allowing it to happen. It's amazing what 'sleeping on it' can do. A new day sees a new beginning."

"Who I am? Am I thinking?"

"Never underestimate the power of a simple thought."

"How can the thoughts be stopped? Tell the thoughts, 'You take care of your own issues; I am not on your side.' That way you will sit on God's side."

"The thoughts that arise because of 'depression' or 'elevation' are all wrong thoughts. The thoughts that arise in 'normality' are 'correct'."

"You are not a human being, but you are a thinking and dreaming machine."

"I thought The Office was good, though I didn't think of it as a sitcom, just as a very good programme."
Explore more quotes by Roberta Williams


"I believe the adventure game genre will never die any more than any type of storytelling would ever die."


"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."


"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."


"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."


"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."


"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."


"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."


"I am most proud of the development of the characters as personalities that game players could relate to and care about."


"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."


"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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