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"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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"Who I am? Am I thinking?"

"It is too ordinary for us to think we are too ordinary. It is too unwise for us to think we are too wise. It is too sinful for us to think we are too sinful beyond pardon. It would be too unrighteous for us to think we are too righteous. There is always something we may think about, but let us think about something!"

"I thought, well of course, Kinsey absolutely adored teaching. He was a wonderful teacher. So these kids really inspired me. So that was a clue I hung onto. He loved young people, he absolutely loved them. And he loved teaching them and trying to help them."

"But here's my point to the LA Times. If you had a serious story to run, if you thought there was serious misconduct, you don't wait until the Thursday before the Tuesday. You run it early."
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"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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