top of page
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
Standard
Customized
More

"When you take action-think.When you fail-think.When you are in doubt-think.When you have lost your way-think.You are nothing but your thoughts."
Author Name
Personal Development

"Wherever your thoughts and beliefs can take you, you can go there."
Author Name
Personal Development

"Give thy thoughts no tongue."
Author Name
Personal Development

"Of course, in our train of thought, we would all like to think we're on the right track, or at least the same railroad company as the right track."
Author Name
Personal Development

"The moment comes when a character does or says something you hadn't thought about. At that moment he's alive and you leave it to him."
Author Name
Personal Development

"Doubt isn't original."
Author Name
Personal Development

"One great use of words is to hide our thoughts."
Author Name
Personal Development

"Those 'back burner' thoughts, the ones the brain isn't quite sure about yet, may cook the slowest yet they often manage to be the tastiest when they come out."
Author Name
Personal Development

"The survival of poor opinions can make a thinker feel as though he is failing humanity."
Author Name
Personal Development

"Never underestimate the power of a simple thought."
Author Name
Personal Development
More

"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
Influence

"I am most proud of the development of the characters as personalities that game players could relate to and care about."
Development

"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
Experience

"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
Computer

"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
Adventure

"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
Will

"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
Thought

"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
People

"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
Adventure

"It seems we always exceed even our own expectations-after a lot of hard work, though!"
Work
bottom of page