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Roberta Williams

"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."

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"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."

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Angie karan

"Harry and I are misadventurous misadventurers that like to partake in misadventure."

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Angie karan

"Where's your sense of misadventure?"

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Angie karan

"Intelligence reports and local folklore together perpetuated tales of his bloody adventures across the rim worlds and badlands of Terran space. It was his trademark and often over the last two decades, history proclaimed in large bloody letters that 'Kilroy woz 'ere."

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Angie karan

"Between giant spiders and meeting Edmund Ellis did I have a chance, Ms Rainn?"

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Angie karan

"An unknown road will always lead somewhere where you haven't been before."

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Angie karan

"I certainly hadn't expected to walk away from today's trip with joint custody of a miniature dragon."

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Angie karan

"The glamorous colors of the sunset is inviting me, I must go and enjoy the rewards of life."

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Angie karan

"On any given day, Ossifar Distana carried around 5000 passengers, the actual figure varying slightly depending on where she was on the vast elliptical cruise that took her around the Terran Empire. When she entered the system she carried 4984 passengers, 500 crew, one dead body and one very puzzled Captain."

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Angie karan

"There are few things better than losing yourself in a book. And if you're lucky enough to have that adventure continue in a series, it's like chocolate ganache on the icing on the cake."

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Angie karan

"Adventure begins with a thought, decision and action."

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Roberta Williams
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
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Roberta Williams
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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Roberta Williams
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Roberta Williams
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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Roberta Williams
"It seems we always exceed even our own expectations-after a lot of hard work, though!"
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Roberta Williams
"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
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Roberta Williams
"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
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Roberta Williams
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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Roberta Williams
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
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Roberta Williams
"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
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