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Roberta Williams

"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."

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"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."

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Assegid Habtewold

"Keep traveling, even if you don't know where the road will end."

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"When you face a great problem in life, don't get scared. Consider it a great adventure. Ultimately it will shape your life with charm."

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"Adventure is a way of worthy life."

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"Adventures are never fun while you're having them."

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"The most daring adventure in life is life itself."

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"Begin the journey. The whole world is waiting to help you."

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Assegid Habtewold

"When you are bored of the plains, the secret passages to the mountains suddenly appear out of nowhere before you!"

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"Trekking means a travelling experience with a thrilling excitement."

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Assegid Habtewold

"And, too ignorant to be scared, too young to be awed, Tristan Thorn traveled beyond the fields we know..."

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Roberta Williams
"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
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Roberta Williams
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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Roberta Williams
"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
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Roberta Williams
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Roberta Williams
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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Roberta Williams
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
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Roberta Williams
"I am most proud of the development of the characters as personalities that game players could relate to and care about."
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Roberta Williams
"It seems we always exceed even our own expectations-after a lot of hard work, though!"
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Roberta Williams
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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Roberta Williams
"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
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