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"Harry and I are misadventurous misadventurers that like to partake in misadventure."
Author Name
Personal Development

"An unknown road will always lead somewhere where you haven't been before."
Author Name
Personal Development

"There are few things better than losing yourself in a book. And if you're lucky enough to have that adventure continue in a series, it's like chocolate ganache on the icing on the cake."
Author Name
Personal Development

"Adventure begins with a thought, decision and action."
Author Name
Personal Development

"Yay!' he said. 'Now we can eat peanut butter sandwiches and ride fish ponies! We can fight monsters and see Annabeth and make things go BOOM!"
Author Name
Personal Development

"Life is a long travel. The end of the journey is often unpredictable."
Author Name
Personal Development

"Keep travelling. You will discover new paths and new places."
Author Name
Personal Development

"Explore new adventures."
Author Name
Personal Development

"In every voyage, be fully present."
Author Name
Personal Development

"Adversity is the adventure of time."
Author Name
Personal Development
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"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
Adventure

"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
Thought

"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
Influence

"It seems we always exceed even our own expectations-after a lot of hard work, though!"
Work

"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
Adventure

"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
Adventure

"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
Will

"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
Computer

"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
People

"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
Experience
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