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Roberta Williams

"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."

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"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."

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Amber Hurdle

"Nothing which has entered into our experience is ever lost."

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Amber Hurdle

"It was like making a blunder at a party; there was nothing to do about it, it was dreadfully mortifying, but it showed a lack of sense to ascribe too much importance to it."

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Amber Hurdle

"I believe, in a funny way, the job of the novelist is to be out there on the fringes and speaking for an experience that has not really been spoken for."

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Amber Hurdle

"I guess I never had a better experience than working on The Long Riders, and at the same time, I never had a harder time than what I did making Southern Comfort."

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Amber Hurdle

"But I just know from experience that accent wise, even if you're an accent genius, crossing the Atlantic is the hardest thing in the world either way."

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Amber Hurdle

"I was making a film called The White Tower at the foot of Mont Blanc - the one thing I learned from that experience was that it's more difficult to go down a mountain than to go up. A lot of people don't realize that."

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Amber Hurdle

"I am a partisan and artisan of Europe. But I draw the lessons of my experience in government."

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Amber Hurdle

"I always thought that one of the reasons why a painter likes especially to have other painters look at his or her work is the shared experience of having pushed paint around."

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Amber Hurdle

"If anyone asks me about the George Martin years I usually say I group all of that stuff together as the single greatest experience but I wasn't scared I was just really looking forward to it."

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Amber Hurdle

"I know when I go to a movie I want to experience something, whether to laugh, to cry, to feel bad."

Explore more quotes by Roberta Williams

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Roberta Williams
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Roberta Williams
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
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Roberta Williams
"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
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Roberta Williams
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
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Roberta Williams
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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Roberta Williams
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
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Roberta Williams
"It seems we always exceed even our own expectations-after a lot of hard work, though!"
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Roberta Williams
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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Roberta Williams
"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
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Roberta Williams
"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
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