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"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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"When he finished, he drank from the cup. Everyone else did too, so I followed suit.And nearly choked to death.It was like fire in liquid form. It took every ounce of strength I had to swallow it and not spray it on those around me."Wh...what is this?" I asked, coughing.Viktoria grinned. "Vodka."I peered at the glass. "No, it isn't. I've had vodka before.""Not Russian vodka."Apparently not."

"As an actor, your life experience is just as important as studying."

"It ended up being a very good thing, because they finally started writing for the character, and I realized that you have to go to work with a purpose. I learned from the experience and then moved on."

"Although, my experience when I've been depressed, not only am I too depressed to sit down and write a song, I'm too depressed to pick up my feet. So if you can at least write about it, you're halfway away from it."

"The whole character of Justin and the club life he lives - I have no experience with it. It's really foreign to me, which is annoying, but that's just how it is."

"The more you achieve, the more interest it should spark to go further, because there's so much - and I don't mean monetarily and I don't mean in society. This whole experience of living is so rich!"

"Wonder is from surprise, and surprise stops with experience."

"Experience is more important than knowledge."

"Optimism with some experience behind it is much more energizing than plain old experience with a certain degree of cynicism."

"I've never been convinced that experience is linear, circular, or even random. It just is. I try to put it in some kind of order to extract meaning from it, to bring meaning to it."
Explore more quotes by Roberta Williams


"I believe the adventure game genre will never die any more than any type of storytelling would ever die."


"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."


"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."


"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."


"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."


"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."


"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."


"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."


"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
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