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"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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Exlpore more Experience quotes

"Poetry is innocent, not wise. It does not learn from experience, because each poetic experience is unique."

"I just came into my own sexuality at thirty. I don't think it's something you can deeply experience at 18 or any time before that."

"It was like making a blunder at a party; there was nothing to do about it, it was dreadfully mortifying, but it showed a lack of sense to ascribe too much importance to it."

"Through this experience we have been warned - learn everything, don't forget anything!"

"Failure is only an experience. Experience is the foundation of any success."

"War is delightful to those who have had no experience of it."

"The dictum that truth always triumphs over persecution is one of the pleasant falsehoods which men repeat after one another till they pass into commonplaces, but which all experience refutes."

"I will perform My Heart Will Go On for the rest of my life and it will always remain a very emotional experience for me."

"We are all the sum of a million moments in our lives."

"Common experience is the gold reserve which confers an exchange value on the currency which words are; without this reserve of shared experiences, all our pronouncements are checks drawn on insufficient funds."
Explore more quotes by Roberta Williams


"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."


"I believe the adventure game genre will never die any more than any type of storytelling would ever die."


"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."


"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."


"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."


"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."


"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."


"I am most proud of the development of the characters as personalities that game players could relate to and care about."


"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
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