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Roberta Williams

"I believe the adventure game genre will never die any more than any type of storytelling would ever die."

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"I believe the adventure game genre will never die any more than any type of storytelling would ever die."

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Donna Grant

"Harry and I are misadventurous misadventurers that like to partake in misadventure."

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Donna Grant

"An unknown road will always lead somewhere where you haven't been before."

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Donna Grant

"There are few things better than losing yourself in a book. And if you're lucky enough to have that adventure continue in a series, it's like chocolate ganache on the icing on the cake."

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Donna Grant

"Adventure begins with a thought, decision and action."

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Donna Grant

"Yay!' he said. 'Now we can eat peanut butter sandwiches and ride fish ponies! We can fight monsters and see Annabeth and make things go BOOM!"

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Donna Grant

"Life is a long travel. The end of the journey is often unpredictable."

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Donna Grant

"Keep travelling. You will discover new paths and new places."

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Donna Grant

"In every voyage, be fully present."

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Donna Grant

"Adversity is the adventure of time."

Explore more quotes by Roberta Williams

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Roberta Williams
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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Roberta Williams
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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Roberta Williams
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Roberta Williams
"It seems we always exceed even our own expectations-after a lot of hard work, though!"
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Roberta Williams
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
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Roberta Williams
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
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Roberta Williams
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
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Roberta Williams
"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
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Roberta Williams
"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
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Roberta Williams
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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