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Roberta Williams

"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."

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"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."

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Asa Don Brown

"Do whatever you will, but first be such as are able to will."

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Asa Don Brown

"Whoever battles with monsters had better see that it does not turn him into a monster. And if you gaze long into an abyss, the abyss will gaze back into you."

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Asa Don Brown

"I will listen to anyone's convictions, but pray keep your doubts to yourself."

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Asa Don Brown

"The ear disapproves but tolerates certain musical pieces; transfer them into the domain of our nose, and we will be forced to flee."

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Asa Don Brown

"Whoever feels predestined to see and not to believe will find all believers too noisy and pushy: he guards against them."

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Asa Don Brown

"The will of God is good, acceptable and perfect."

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Asa Don Brown

"Your will to success supersedes all other wills."

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Asa Don Brown

"Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you."

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Asa Don Brown

"Look and you will find it - what is unsought will go undetected."

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Asa Don Brown

"You can tell a lot about a person's priorities in life by reading their will."

Explore more quotes by Roberta Williams

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Roberta Williams
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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Roberta Williams
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
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Roberta Williams
"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
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Roberta Williams
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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Roberta Williams
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Roberta Williams
"I am most proud of the development of the characters as personalities that game players could relate to and care about."
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Roberta Williams
"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
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Roberta Williams
"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
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Roberta Williams
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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Roberta Williams
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
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