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"It seems we always exceed even our own expectations-after a lot of hard work, though!"
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Exlpore more Work quotes

"If I went to work in a factory the first thing I'd do is join a union."

"A leader is best when people barely know he exists, not so good when people obey and acclaim him, worst when they despise him. But of a good leader, who talks little, when his work is done, his aim fulfilled, they will say, 'We did this ourselves.'"

"We have the power to improve our work lives immeasurably through awareness, compassion, patience & ingenuity."

"The purpose of work is to labor and invest time in your gift."
Explore more quotes by Roberta Williams


"I believe the adventure game genre will never die any more than any type of storytelling would ever die."


"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."


"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."


"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."


"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."


"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."


"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."


"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."


"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."


"I am most proud of the development of the characters as personalities that game players could relate to and care about."
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