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Roberta Williams

"It seems we always exceed even our own expectations-after a lot of hard work, though!"

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"It seems we always exceed even our own expectations-after a lot of hard work, though!"

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Akiroq Brost

"If you need an alarm clock, you need a new job."

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Akiroq Brost

"The only genius that's worth anything is the genius for hard work."

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Akiroq Brost

"Have convictions. Be friendly. Stick to your beliefs as they stick to theirs. Work as hard as they do."

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Akiroq Brost

"So there is a personal sense of style for a given work - I don't like a general style, but every work has its own style, and I want to create a style for every work."

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Akiroq Brost

"I've never been one who agonizes over my work."

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Akiroq Brost

"The best preparation for tomorrow is to do today's work superbly well."

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Akiroq Brost

"Fortunately, both television adaptations and the film I've been involved with are pieces of work that I'm proud of, so I'm very happy for people to focus on them."

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Akiroq Brost

"Read the Bible. Work hard and honestly. And don't complain."

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Akiroq Brost

"Our highly qualified teachers not only work hard, but they care about each and every student that enters their classroom. I thank you, Montana teachers, for your sense of duty and compassion to our precious future generation."

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Akiroq Brost

"I'm a performer. I push the envelope, I work in a very uncontrolled manner onstage. I do a lot of free association, it's spontaneous, I go into character."

Explore more quotes by Roberta Williams

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Roberta Williams
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
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Roberta Williams
"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
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Roberta Williams
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
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Roberta Williams
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
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Roberta Williams
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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Roberta Williams
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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Roberta Williams
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Roberta Williams
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
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Roberta Williams
"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
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Roberta Williams
"I am most proud of the development of the characters as personalities that game players could relate to and care about."
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