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Roberta Williams

"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."

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"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."

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Amber Hurdle

"I do think you feel a little bit like you are preying on people's lives."

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Amber Hurdle

"People don't want their lives fixed. Nobody wants their problems solved. Their dramas. Their distractions. Their stories resolved. Their messed cleaned up. Because what would they have left? Just the big scary unknown."

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Amber Hurdle

"Honest people don't hide their deeds."

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Amber Hurdle

"People used what they called a telephone because they hated being close together and they were scared of being alone."

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Amber Hurdle

"People come and go in our life but memories stays for ever."

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Amber Hurdle

"People don't commit suicide. They get lost in darkness because they can't find any lights of hope."

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Amber Hurdle

"Still and all, why bother? Here's my answer. Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone."

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Amber Hurdle

"People who see beauty all around them live in a beautiful world. People who see danger all around them live in a dangerous world."

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Amber Hurdle

"People with evil ideas will think and do as they have learned, but those people with good ideas have the responsibility to show them the way of love, way of truth, and the way of peace."

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Amber Hurdle

"Colleges are like old-age homes, except for the fact that more people die in colleges."

Explore more quotes by Roberta Williams

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Roberta Williams
"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
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Roberta Williams
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
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Roberta Williams
"I am most proud of the development of the characters as personalities that game players could relate to and care about."
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Roberta Williams
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
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Roberta Williams
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."
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Roberta Williams
"It seems we always exceed even our own expectations-after a lot of hard work, though!"
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Roberta Williams
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
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Roberta Williams
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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Roberta Williams
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Roberta Williams
"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
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