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"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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"A bad media creates a bad world and a good media makes the world good. The day all forms of media will stop functioning, we shall get a good understanding of the real meaning, value and impact of the media."

"In a roundabout way, Boba Fett created Pearl Jam."

"If someone talks bad about us, we feel bad. If someone talks good about us we feel good. The question is ,Have we given our remote to others for the way we feel?Live your life in your way!!!!!!!!!!!!!!"

"Your friends can be double-edged knife thy can either nurture you or destroy you. Choose them Wisely......"

"Your impact on the lives of others--your family, the people at your church, your workmates--is cultivated with each decision you make, no matter how small."

"They can shout down the head of the physics department at Cal Tech."
Explore more quotes by Roberta Williams


"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."


"I believe the adventure game genre will never die any more than any type of storytelling would ever die."


"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."


"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."


"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."


"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."


"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."


"I am most proud of the development of the characters as personalities that game players could relate to and care about."


"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."


"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
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