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"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
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Exlpore more Influence quotes

"Greatness can be contagious, but first there must be contact."

"It seemed to me you could do anything in comics. So I started doing my thing, which is mainly influenced by novelists, stand-up comedians, that sort of thing."

"Influence is when you don't talk and yet your words fill the room when you are absent and yet your presence is felt everywhere."

"When someone influences you to think negatively, they take Charge of your Life and will lead you to Destruction."

"By not stepping into your greatness, you are letting down everyone around you whom you can inspire, touch, or influence."

"Who knows what would have become of me, if my parents had not had their influence on me."
Explore more quotes by Roberta Williams


"I believe the adventure game genre will never die any more than any type of storytelling would ever die."


"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."


"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."


"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."


"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."


"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."


"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."


"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."


"I am most proud of the development of the characters as personalities that game players could relate to and care about."


"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
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