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Trip Hawkins, an American businessman, is considered one of the pioneers of the video game industry. As the founder of Electronic Arts (EA) and later the CEO of 3DO, Hawkins played a key role in shaping the landscape of interactive entertainment. His visionary leadership and commitment to innovation helped establish video games as a mainstream form of entertainment and laid the foundation for the modern gaming industry.
"Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!"
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"Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!"

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"The only problem we've had is the amount of time it's taking people to develop titles."
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"The only problem we've had is the amount of time it's taking people to develop titles."

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"But any big change is more likely to result if there is a disruptive event such as new technologies or platforms that have a surprising effect on market share."
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"But any big change is more likely to result if there is a disruptive event such as new technologies or platforms that have a surprising effect on market share."

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"I can't tell you how important it was for us to be successful in japan."
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"I can't tell you how important it was for us to be successful in japan."

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"I'm not saying that more performance wouldn't be better - all these technologies are going to get better - that's the difference between first generation and second generation."
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"I'm not saying that more performance wouldn't be better - all these technologies are going to get better - that's the difference between first generation and second generation."

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"What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later."
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"What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later."

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"We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers."
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"We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers."

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"But we also think that we've got more quite alot more support than any new format has ever had."
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"But we also think that we've got more quite alot more support than any new format has ever had."

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"We want to make as big a market as we can with our current product."
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"We want to make as big a market as we can with our current product."

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"As a result, we will continue to see more innovation on the Internet and on mobile phones than on consoles."
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"As a result, we will continue to see more innovation on the Internet and on mobile phones than on consoles."

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"None of our competitors have ever made two systems that run the same software."
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"None of our competitors have ever made two systems that run the same software."

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"So the guy that we're really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he's ready to buy something new."
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"So the guy that we're really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he's ready to buy something new."

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"With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into."
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"With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into."

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"Online console gaming will continue to grow at a healthy pace."
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"Online console gaming will continue to grow at a healthy pace."

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"The way companies hang on to their marketshare is by being scared."
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"The way companies hang on to their marketshare is by being scared."

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"Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands."
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"Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands."

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"From day one our next generation system will run all our exsisting software - so that gives us a head start."
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"From day one our next generation system will run all our exsisting software - so that gives us a head start."

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"And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time."
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"And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time."

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"If you always wanted to wait for something better, you'd never buy anything, right?"
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"If you always wanted to wait for something better, you'd never buy anything, right?"

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"There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time. that's true of all types of consumer electronics."
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"There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time. that's true of all types of consumer electronics."

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