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Trip Hawkins

"Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands."

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"Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands."

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"The Witch film, was one suspensed and good made one, it could be well made with some more victims... But..."

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"But I always reassure them that as far as my contractual rights can go, I will protect them and make sure that they have approval over every bit of it so that they know I won't show something that's embarrassing."

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Amber Hurdle

"I'm not interesting enough on my own that you'd want to see a film about me."

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Amber Hurdle

"I always approach film as a fan."

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"I mean, Tarantino is such a SHMUCK 90 percent of the time. But ten percent of the time, I've seen genius shining off the guy."

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Amber Hurdle

"When I finish a film, I put it away and I never look at it again."

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Amber Hurdle

"Well, Barry, it's your film. So if it rises or falls, you're the man."

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Amber Hurdle

"How speak about an art which no one recognizes as an art? I know that a great deal has already been written about the "art of the cinema". One can read about it most every day in the newspapers & the magazines. But it is not the art of the cinema which you will find discussed therein--it is rather dire, botched embryo as it now stands revealed before our eyes, the still-birth which was mangled in the womb by the obstetricians of art."

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Amber Hurdle

"I think a film should have a gestation period of at least two or three years."

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Amber Hurdle

"It was not possible to film in California, because all the areas are heavily built up now. Coming to Cape Town is an invitation to step into the past and recreate Los Angeles of the 1930s."

Explore more quotes by Trip Hawkins

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Trip Hawkins
"None of our competitors have ever made two systems that run the same software."
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Trip Hawkins
"We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers."
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Trip Hawkins
"But we also think that we've got more quite alot more support than any new format has ever had."
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Trip Hawkins
"What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later."
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Trip Hawkins
"I can't tell you how important it was for us to be successful in japan."
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Trip Hawkins
"There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time. that's true of all types of consumer electronics."
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Trip Hawkins
"With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into."
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Trip Hawkins
"We want to make as big a market as we can with our current product."
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Trip Hawkins
"The way companies hang on to their marketshare is by being scared."
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Trip Hawkins
"And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time."
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