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"But we also think that we've got more quite alot more support than any new format has ever had."
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"Let's never stop holding each other's hands.We all need to have our hand held sometimes."

"There are times that all you need is someone who will listen to you without judging you - not telling you what you should have done or should do, but simply, listening to you."

"To achieve a great success, you must first have yourself behind yourself as your greatest supporter!"

"We plan to support Exchange 2003 as soon as it is released. We already have the prerelease versions from MSDN."

"I lost my balance when the train pulled away, but a human crumple zone buffered my fall. We stayed like that, half fallen. Diagonal People."

"The weak may not be admired and hero-worshipped; but they are by no means disliked or shunned; and they never seem to have the least difficulty in marrying people who are too good for them. They may fail in emergencies; but life is not one long emergency: it is mostly a string of situations for which no exceptional strength is needed, and with which even rather weak people can cope if they have a stronger partner to help them out."

"Yes. We both have a bad feeling. Tonight we shall take our bad feelings and share them, and face them. We shall mourn. We shall drain the bitter dregs of mortality. Pain shared, my brother, is pain not doubled, but halved. No man is an island."
Explore more quotes by Trip Hawkins


"I'm not saying that more performance wouldn't be better - all these technologies are going to get better - that's the difference between first generation and second generation."


"There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time. that's true of all types of consumer electronics."
Time,


"As a result, we will continue to see more innovation on the Internet and on mobile phones than on consoles."


"Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands."


"With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into."
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