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Trip Hawkins

"We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers."

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"We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers."

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Amber Hurdle

"If you have never planted, then you cannot expect a great harvest."

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Amber Hurdle

"Much effort, much prosperity."

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Amber Hurdle

"Talent is not enough, hard work makes the difference."

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Amber Hurdle

"Diligence always makes a person rich."

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Amber Hurdle

"Success does not come to a person's life by chance you have to fight for it."

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Amber Hurdle

"I have to crack a nut in order to enjoy it."

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Amber Hurdle

"Do your best, don't worry about the results of your test."

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Amber Hurdle

"Do not stop giving your soul-best."

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Amber Hurdle

"Prescribing hard work for the soft, or easy work for the hardy, is generally nonsense. What is always needed in any aim is right effort, right time, right people, right materials."

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Amber Hurdle

"Life is just repeated attempts at trying to do better."

Explore more quotes by Trip Hawkins

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Trip Hawkins
"Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!"
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Trip Hawkins
"So the guy that we're really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he's ready to buy something new."
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Trip Hawkins
"And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time."
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Trip Hawkins
"What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later."
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Trip Hawkins
"But we also think that we've got more quite alot more support than any new format has ever had."
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Trip Hawkins
"Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands."
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Trip Hawkins
"From day one our next generation system will run all our exsisting software - so that gives us a head start."
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Trip Hawkins
"We want to make as big a market as we can with our current product."
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Trip Hawkins
"None of our competitors have ever made two systems that run the same software."
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Trip Hawkins
"With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into."
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