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Trip Hawkins

"And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time."

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"And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time."

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Explore more quotes by Trip Hawkins

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Trip Hawkins
"With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into."
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Trip Hawkins
"Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands."
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Trip Hawkins
"We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers."
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Trip Hawkins
"So the guy that we're really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he's ready to buy something new."
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Trip Hawkins
"From day one our next generation system will run all our exsisting software - so that gives us a head start."
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Trip Hawkins
"What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later."
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Trip Hawkins
"If you always wanted to wait for something better, you'd never buy anything, right?"
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Trip Hawkins
"But we also think that we've got more quite alot more support than any new format has ever had."
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Trip Hawkins
"The only problem we've had is the amount of time it's taking people to develop titles."
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Trip Hawkins
"I can't tell you how important it was for us to be successful in japan."
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