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"The way companies hang on to their marketshare is by being scared."
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"Nothing hinders a thing from being natural so much as the straining ourselves to make it seem so."

"It feels kinda weird being back in a high school cause I haven't been in a high school for about a year. So um, it's kinda interesting coming back, and y'know seeing the lockers, with all the signs, the handmade signs, so being in high school again is a little bit strange but in a good way."

"Being a mum has made me a lot more responsible, it's not just me anymore. But it's also brought me the most joy ever!"

"The desire to seem clever often keeps us from being so."

"I remember being shocked when I came out from under the focusing cloth after a minute or two being submerged within that, at the startling green color of those ferns."

"I'm such a video game fan that being able to do voices in video games is just fantastic."

"Those are my favorite kind of parts to do, just being a goofball and seeing how far you can go with something until you're just way out of line."

"I feel it's important to show that one thing that you do doesn't define you as a human being. It doesn't mean there aren't ramifications or you shouldn't pay for that but its not who you are."

"Being entirely honest with oneself is a good exercise."
Explore more quotes by Trip Hawkins


"Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!"


"So the guy that we're really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he's ready to buy something new."


"And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time."


"What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later."


"But we also think that we've got more quite alot more support than any new format has ever had."


"We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers."


"Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands."


"From day one our next generation system will run all our exsisting software - so that gives us a head start."
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