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"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
Business

"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
Time

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
Company

"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
Age

"Plus, I was a math and science whiz from my first introduction to the subjects."
Science

"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
Change

"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
Life

"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
Right

"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
Design

"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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"I have yet to learn that I am not designed to carry the burden of men. Rather, I am designed to carry the love of God so that I might soothe the burden of men."
Author Name
Personal Development

"Work is designed to be in your own field of calling."
Author Name
Personal Development

"Many things difficult to design prove easy to performance."
Author Name
Personal Development

"God did not simply decide to create heaven and earth. He had a vision."
Author Name
Personal Development

"Often we don't see the majesty of God's design because we're caught up in the mediocrity of our own designs."
Author Name
Personal Development

"Your body is a complete marvel. The more you study its anatomy and how each part works in harmony, the more you will be convinced that you didn't just evolve. You were designed from the beginning by the hand of a Master."
Author Name
Personal Development

"After 1980, you never heard reference to space again. Surface, the most convincing evidence of the descent into materialism, became the focus of design. Space disappeared."
Author Name
Personal Development

"There were IBM logos designed for the film, and there were IBM design consultants working with Kubrick on the layout of the controls and computer screens."
Author Name
Personal Development

"We thought it would be fun to try to design a show that would work well internationally and so that' s what we're intending to do with Fraggle Rock, and we are indeed now selling it around the world."
Author Name
Personal Development

"English is taking over the world. I just wrote a piece about it. And it's not by design. The United States dominates because it's the biggest market."
Author Name
Personal Development
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