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David Crane

"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."

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"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."

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Amber Hurdle

"It is well for the world that in most of us, by the age of thirty, the character has set like plaster, and will never soften again."

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Amber Hurdle

"If youth knew; if age could."

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Amber Hurdle

"There is no absurdity so palpable but that it may be firmly planted in the human head if you only begin to inculcate it before the age of five, by constantly repeating it with an air of great solemnity."

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Amber Hurdle

"Long lives aren't natural. We forget that senior citizens are as much an invention as toasters or penicillin."

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Amber Hurdle

"It seems as if an age of genius must be succeeded by an age of endeavour; riot and extravagance by cleanliness and hard work."

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Amber Hurdle

"The harvest of old age is the recollection and abundance of blessing previously secured."

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Amber Hurdle

"Most of the basic material a writer works with is acquired before the age of fifteen."

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Amber Hurdle

"Interest is the spur of the people, but glory that of great souls. Invention is the talent of youth, and judgment of age."

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Amber Hurdle

"Old age and the passage of time teach all things."

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Amber Hurdle

"A whole bunch of months passed and I didn't hear anything and then he emailed and asked if I could do a little piece on POD and Queens of the Stone Age."

Explore more quotes by David Crane

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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
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David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
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