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"Then, all of a sudden, he stopped and nobody heard from him or got a response to orders. At this point Rod Walker looked him up and found he was living in a commune and seemed to be dropping out of the hobby."
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"I'm of a fearsome mind to throw my arms around every living librarian who crosses my path, on behalf of the souls they never knew they saved."
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Personal Development

"Life is not about getting everything right, as much as it's about working to live right."
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Personal Development

"I like living. I have sometimes been wildly, despairingly, acutely miserable, racked with sorrow, but through it all I still know quite certainly that just to be alive is a grand thing."
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Personal Development

"It is preoccupation with possessions, more than anything else, that prevents us from living freely and nobly."
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Personal Development

"Living well is an art that can be developed: a love of life and ability to take great pleasure from small offerings and assurance that the world owes you nothing and that every gift is exactly that, a gift."
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Personal Development

"Having a job does not mean living."
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Personal Development

"Life shouldn't be about survival alone but about living."
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Personal Development

"Life is a reality. Live it with all your heart."
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Personal Development

"The choice to avoid risk is the choice to avoid living, and to avoid living is one of the greatest risk of all."
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Personal Development

"One more dance along the razor's edge finished. Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today."
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"Then, all of a sudden, he stopped and nobody heard from him or got a response to orders. At this point Rod Walker looked him up and found he was living in a commune and seemed to be dropping out of the hobby."
Living

"I think most people played both variants and regular games. It was a period when variants were very popular and there were a lot more variants being played at that time. Every week practically, it seemed someone would publish a new variant in a zine."
Time

"Whenever I design any variant, or when anybody sends me one, I always say if at all possible within the context of the game don't have two home supply centers touching each other."
Design
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