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David Crane

"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."

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"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."

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Amber Hurdle

"I don't know how anyone gets anything done in cities. How can you live somewhere like London or New York, when there are 81 things to do every night? Awful. Give me solitude and space any time."

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Amber Hurdle

"Even if the climate change is not real, its funds are real."

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Amber Hurdle

"Earth is the holiest place in the Universe, loving the earth, and loving life is the way to generate positive vibrations."

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Amber Hurdle

"A great city is the place to escape the true drama of provincial life and find solace in fantasy."

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Amber Hurdle

"Why we don't feel sorry for killing thousands of mosquitoes every day? Are they useless or too many? We humans must realize it before it is too late."

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Amber Hurdle

"Plant life is like the canary in the cage. When it starts to die off, we know we have problems. To ignore plant die off would be like the human race committing suicide. Human extinction would surely follow."

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Amber Hurdle

"Nature is in the process of shutting down corrupt corporations and their government minions."

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Amber Hurdle

"There is something in the New York air that makes sleep useless."

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Amber Hurdle

"People decided that trees have no feelings."

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Amber Hurdle

"It is the greatest scam in history. I am amazed, appalled and highly offended by it. Global Warming; It is a scam. Some dastardly scientists with environmental and political motives manipulated long term scientific data to create an illusion of rapid global warming."

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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
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David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
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David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
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