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Sid Meier

"Our approach to making games is to find the fun first and then use the technology to enhance the fun."

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"Our approach to making games is to find the fun first and then use the technology to enhance the fun."

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Amber Hurdle

"While we are curling down in our comfort zone, the perverted talents of connectivity-designers drive us surreptitiously into a blind alley of addiction. If, however, we succeed in impeding mobiles' unlimited rule, we may be able to relish the fragrance of the 'moment' but also sense the vital spark and spirit of "otherness. ['Even if the world goes down, my mobile will save me']"

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Amber Hurdle

"What will happen if we go to 0 day?...Everything has been wipe out from the technology?"

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Amber Hurdle

"Technology favors horrible people."

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Amber Hurdle

"Windows 10 on both an old 2011 upgraded computer and a new 2016 computer was an excruciating experience."

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Amber Hurdle

"Unfortunately, humans have a long history of trying to fix their engineering mistakes with more engineering mistakes!"

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Amber Hurdle

"After two months of horrible computer problems, I had concluded that the free Windows 10 installation was an unreliable lobotomized operating system as compared to Windows 7 on a 2011 HP G72-B50US laptop computer."

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Amber Hurdle

"Social networking platforms drove man closer to those in neighboring continents, while driving him further apart from those in his neighborhood."

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Amber Hurdle

"Intolerance is a form of egotism, and to condemn egotism intolerantly is to share it."

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Amber Hurdle

"One man's "magic" is another man's engineering. "Supernatural" is a null word."

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Amber Hurdle

"When all is said and done, the invention of writing must be reckoned not only as a brilliant innovation but as a surpassing good for humanity. And assuming that we survive long enough to use their inventions wisely, I believe the same will be said of the modern Thoths and Prometheuses who are today devisingcomputers and programs at the edge of machine intelligence."

Explore more quotes by Sid Meier

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Sid Meier
"We think we've got it taken care of now. Multiplayer is something that's hard to do in a turn-based game, especially a turn-based game that lasts a long time, like Civilization."
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Sid Meier
"Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for today's gamers."
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Sid Meier
"It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform."
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Sid Meier
"Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for, and show a whole new generation of gamers how much fun it is to live the life of a pirate!"
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Sid Meier
"Dinosaurs was a cool idea, but we just couldn't find a way to make it really fun. We've got a bunch of great game ideas that we want to bring to life over the next several years."
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Sid Meier
"I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn't think it was right for strategy games."
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Sid Meier
"Right now we're working on finishing up Pirates! for the Xbox, we're developing Civilization IV and we've got a couple other games in development that we'll tell you about soon."
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Sid Meier
"The new Pirates! builds on that legacy delivering an even more powerful and fun experience to players... and is still unmatched in offering a blend of genres in one great game."
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Sid Meier
"I love Age of Empires and I play RTS games all the time, I respect what they've accomplished."
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Sid Meier
"I like some shooters, and I respect games like Doom, but I don't think it's right for me."
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