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"The Sims is kind of an interesting case because we had all these expansion packs. We were able to incrementally add on and explore without invading the core dynamic or the core game play."
Author Name
Personal Development

"What I try to do in a play is put a problem on stage, head-on, without evasion."
Author Name
Personal Development

"We really never know what we're gonna play when we get on stage."
Author Name
Personal Development

"You play the hand you're dealt. I think the game's worthwhile."
Author Name
Personal Development

"I wanted to play saxophone, but all I could get were a few squeaks."
Author Name
Personal Development

"I never said I wasn't going to play any more. I don't know where that came from."
Author Name
Personal Development

"We just finished making a record. Everybody wants to play shows, so we're going to after that."
Author Name
Personal Development

"When I die, I'll probably climb out of the coffin and play the organ at my own funeral!"
Author Name
Personal Development

"I was jumping out of my skin. It was horrible. I was all over the place, because I'd never been in front of a live audience. That's a whole other element in the play, the audience."
Author Name
Personal Development

"All I ever wanted to do was play the drums; I felt good about myself when I played the drums. So I worked anywhere and everywhere I could lug my drums in."
Author Name
Personal Development
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"How wonderful it is to play with someone you feel very close to."
Play

"We seem to have set up some very arcane rules as to when it is actually OK to applaud."
Rules

"We should welcome applause whenever it comes."
Applause

"I have been trying to find out exactly when listeners and performers decided that applause between movements would not be allowed, but nobody seems to have been willing to admit that they were the culprit."
Applause

"A lot of it just has to do with luck, serendipity."
Luck

"The stage is close to being in the middle of the hall, so that the performers are surrounded by the listeners. I feel that we are all experiencing the music together."
Music

"Pianists don't argue too much generally because we have such a hard time just getting things right; arguing is for string players."
Time

"All of us love applause, and so we should - it means that the listener likes us!"
Love

"If there were no rules about when to applaud, we in the audience would have the right response almost always."
Right

"Even if you don't like a concert of mine, please, please applaud at the end anyway."
End
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