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Graham Nelson

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

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"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

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Amber Hurdle

"May your first day in hell last ten thousand years, and may it be the shortest."

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Amber Hurdle

"What I'd show you is much more bizarre than anything we have looked at so far, and I warn you in advance that the first impulse will be to laugh. That's all right. Laugh if you must. Just don't take your eye off what you see, for even in your imagination, here is a creature who can do you damage."

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Amber Hurdle

"You're much shorter than my mom.""Brat," she said, surprised into a giggle."That's no way to talk to a vampire.""Bloodsucking brat.""Better" he said."

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Amber Hurdle

"But to be perfectly frank, this childish idea that the author of a novel has some special insight into the characters in the novel...it's ridiculous. That novel was composed of scratches on a page, dear. The characters inhabiting it have no life outside of those scratches. What happened to them? They all ceased to exist the moment the novel ended."

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Amber Hurdle

"The whole point of the wish business was to see to it that what the client got was exactly what he asked for and exactly what he didn't really want."

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Amber Hurdle

"An Assassin, a real Assassin, had to look like one - black clothes, hood, boots, and all. If they could wear any clothes, any disguise, then what could anyone do but spend all day in a small room with a loaded crossbow pointed at the door?"

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Amber Hurdle

"It doesn't stop being magic just because you know how it works."

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Amber Hurdle

"Adventure! People talked about the idea as if it were something worthwhile, rather than a mess of bad food, no sleep and strange people inexplicably trying to stick pointed objects in bits of you."

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Amber Hurdle

"To create a past that seemed authentic but would be a fiction, you need an invented language."

Explore more quotes by Graham Nelson

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Graham Nelson
"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."
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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
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Graham Nelson
"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
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Graham Nelson
"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."
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