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Graham Nelson

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

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"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

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Amber Hurdle

"Writing fiction, there are no limits to what you write as long as it increases the value of the paper you are writing on."

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Amber Hurdle

"And, of course, some SF is set close enough to here and now that Anglo and European do apply. Since many of the writers come from those backgrounds, so does much of the fiction."

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Amber Hurdle

"Villainessa Tittel was a hired killer, an assassin by trade. She had enjoyed the best education and had been trained by assassins who had (until then at least) been considered the best in the business. She had turned to 'cleaning' as an occupation because she really enjoyed endings more than beginnings " and anyway, she didn't need to know her mark's entire pedigree or life's story, or to have some kind of facetious moral justification just to collect her fee. Unsurprisingly, when she did read " on those rare occasions " her books were always dog-eared from the back."

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Amber Hurdle

"Fiction is experimentation; when it ceases to be that, it ceases to be fiction."

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Amber Hurdle

"I got nice rejections explaining that historical fiction was a difficult sell. But I kept trying."

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Amber Hurdle

"Ripley is married. And he's not lost. He has his feet on the ground."

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Amber Hurdle

"Fictions are realities we don't think of, that are happening to people we know nothing about."

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Amber Hurdle

"But to be perfectly frank, this childish idea that the author of a novel has some special insight into the characters in the novel...it's ridiculous. That novel was composed of scratches on a page, dear. The characters inhabiting it have no life outside of those scratches. What happened to them? They all ceased to exist the moment the novel ended."

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Amber Hurdle

"In camp was found a book, the first of the kind I had ever seen, in which I was made a great hero, slaying Indians by the hundreds."

Explore more quotes by Graham Nelson

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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
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Graham Nelson
"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
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Graham Nelson
"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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Graham Nelson
"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."
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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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Graham Nelson
"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
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