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"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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"What I'd show you is much more bizarre than anything we have looked at so far, and I warn you in advance that the first impulse will be to laugh. That's all right. Laugh if you must. Just don't take your eye off what you see, for even in your imagination, here is a creature who can do you damage."

"You're much shorter than my mom.""Brat," she said, surprised into a giggle."That's no way to talk to a vampire.""Bloodsucking brat.""Better" he said."

"But to be perfectly frank, this childish idea that the author of a novel has some special insight into the characters in the novel...it's ridiculous. That novel was composed of scratches on a page, dear. The characters inhabiting it have no life outside of those scratches. What happened to them? They all ceased to exist the moment the novel ended."

"An Assassin, a real Assassin, had to look like one - black clothes, hood, boots, and all. If they could wear any clothes, any disguise, then what could anyone do but spend all day in a small room with a loaded crossbow pointed at the door?"
Explore more quotes by Graham Nelson

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."

"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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