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"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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"Whoever knows that the mind is a fiction and devoid of anything real knows that his own mind neither exists nor doesn't exist."
Author Name
Personal Development

"Uh...are we going to talk about what just happened?" Victoria asked as Drake stepped over to Finn's desk to look at the map layout of the cemetery, seemingly calm about the fact that Bo and Nyx had just disappeared into thin air."
Author Name
Personal Development

"Hearing voices no one else can hear isn't a good sign, even in the wizarding world."
Author Name
Personal Development

"I don't read fiction at all."
Author Name
Personal Development

"If you write fiction, you're by yourself. There are certain advantages to that in that you don't have to explain anything to anybody. But when you get in with others who share the loneliness of the whole enterprise, you're not lonely anymore."
Author Name
Personal Development

"I no longer feel pressure to produce fiction."
Author Name
Personal Development

"In the best fiction, the language itself can become almost invisible."
Author Name
Personal Development

"Fiction writing is great. You can make up almost anything."
Author Name
Personal Development

"The pleasure of writing fiction is that you are always spotting some new approach, an alternative way of telling a story and manipulating characters; the novel is such a wonderfully flexible form."
Author Name
Personal Development

"And then I met Jerry and he's such a creative fiction writer, and I don't know if there's ever been a team put together the way we are - where one person does the theological way out and suggestions, and the other person goes into the cave and does the fiction writing."
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Personal Development
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"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
People

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
Months

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
Home

"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
Being

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
People

"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."
Games

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
Ambiguity

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
First

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."
Games

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought
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