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Graham Nelson

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

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"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

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Amber Hurdle

"The Edge... there is no honest way to explain it because the only people who really know where it is are the ones who have gone over."

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Amber Hurdle

"For us in Russia communism is a dead dog. For many people in the West, it is still a living lion."

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Amber Hurdle

"They're talking about banning cigarette smoking now in any place that's used by ten or more people in a week, which, I guess, means that Madonna can't even smoke in bed."

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Amber Hurdle

"Let's make a law that gay people can have birthdays, but straight people get more cake - you know, to send the right message to kids."

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Amber Hurdle

"The tea baggers. The one thing they hate is when you call them racist. The other thing they hate is black people. But they won't say it."

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Amber Hurdle

"Good-looking people with strong, fluoridated teeth get things handed to them on platters."

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Amber Hurdle

"I don't want my books to exclude anyone, but if they have to, then I would rather they excluded the people who feel they are too smart for them!"

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Amber Hurdle

"With Google I'm starting to burn out on knowing the answer to everything. People in the year 2020 are going to be nostalgic for the sensation of feeling clueless."

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Amber Hurdle

"Most people never run far enough on their first wind to find out they've got a second."

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Amber Hurdle

"Many people think they are thinking when they are merely rearranging their prejudices."

Explore more quotes by Graham Nelson

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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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Graham Nelson
"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."
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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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