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David Crane

"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

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"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."

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Aberjhani

"Will a loving God send a man to hell? The answer from Jesus and His teachings of the Bible is, clearly, “Yes!” He does not send man willingly, but man condemns himself to eternal hell because . . .he refuses God's way of salvation and the hope of eternal life with Him."

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Aberjhani

"The condition you're in at this moment is the product of your previous thoughts, to change your condition, change your thoughts."

Personal Development

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Aberjhani

"Instead of clinging to the only Lifeboat that can save, we have tossed overboard biblical truths in the name of [compromise], living on the edge of life, like the man who rides the parameter of a hurricane, daring it to sweep him away."

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Aberjhani

"There's one thing you can say for air pollution, you get utterly amazing sunrises."

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Aberjhani

"There is always a path to our target, the problem is to discover it!"

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Aberjhani

"Things past redress are now with me past care."

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Aberjhani

"Some parts of life are lived in the shadows where the only sunlight you feel is the light you pray for."

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Aberjhani

"Money isn't the solution to your problems. It only lets you carry your unhappiness around in style."

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Aberjhani

"Collect memories, they are your precious property."

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