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David Crane

"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

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"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

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Amber Hurdle

"The condition you're in at this moment is the product of your previous thoughts, to change your condition, change your thoughts."

Personal Development

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Amber Hurdle

"I will do my very best while there is still grace."

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Amber Hurdle

"Hope in the heart is the escape in any hardship."

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Amber Hurdle

"Hope can keep you alive in the midst of the turbulence."

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Amber Hurdle

"Stop tagging everyone into your life's profile. For all you don't know, some will neither comment nor commend you; some may not like or hike with you! Evil companies corrupt good morals... Watch who goes with you and why! ...live life soooo well!!"

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Amber Hurdle

"I am seeing life in two dimensions, human and divine."

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Amber Hurdle

"If we born into the world, we must seek rebirth in the world."

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Amber Hurdle

"Happiness is immeasurable joy."

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Amber Hurdle

"PORTERThis is a lot of knocking! Come to think of it, if a man were in charge of opening the gates of hell to let people in, he would have to turn the key a lot."

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Amber Hurdle

"Have a ray of sunshine and light with you everywhere you may go."

Explore more quotes by David Crane

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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
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David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
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David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
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