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David Crane

"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

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"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

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Donna Grant

"The condition you're in at this moment is the product of your previous thoughts, to change your condition, change your thoughts."

Personal Development

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Donna Grant

"Instead of clinging to the only Lifeboat that can save, we have tossed overboard biblical truths in the name of [compromise], living on the edge of life, like the man who rides the parameter of a hurricane, daring it to sweep him away."

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Donna Grant

"There is always a path to our target, the problem is to discover it!"

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Donna Grant

"Collect memories, they are your precious property."

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Donna Grant

"From a cleansed conscience emerges a changed life."

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Donna Grant

"Simple things have greater power than the complicated things!"

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Donna Grant

"If he did not speak his tale, it grew dank and musty, it shrank inside him, while with the telling the tale stayed fresh and virtuous."

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Donna Grant

"Abundance in life comes from generosity."

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Donna Grant

"To live in bliss, love everything, including people, unconditionally."

Explore more quotes by David Crane

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David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
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David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
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David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
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