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Graham Nelson

"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."

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"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."

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Amber Hurdle

"Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding."

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Amber Hurdle

"History develops, art stands still."

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Amber Hurdle

"To catch a husband is an art; to hold him is a job."

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Amber Hurdle

"You do not need a boyfriend or a girlfriend to write an emotional poet, because poetry is beyond hooks and holes."

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Amber Hurdle

"The basis of art is truth, both in matter and in mode."

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"Music heals all forms of misery."

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Amber Hurdle

"Modernity is the transient, the fleeting, the contingent; it is one half of art, the other being the eternal and the immovable."

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Amber Hurdle

"The play was a great success, but audience was a dismal failure."

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Amber Hurdle

"The man can neither make, nor retain, one moment of time; it all comes to him by pure gift; he might as well regard the sun and moon as his chattels."

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Amber Hurdle

"The business of art lies just in this, -- to make that understood and felt which, in the form of an argument, might be incomprehensible and inaccessible."

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Graham Nelson
"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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Graham Nelson
"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
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Graham Nelson
"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
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Graham Nelson
"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."
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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
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