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"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
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"Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding."

"You do not need a boyfriend or a girlfriend to write an emotional poet, because poetry is beyond hooks and holes."

"The basis of art is truth, both in matter and in mode."

"Music heals all forms of misery."

"The man can neither make, nor retain, one moment of time; it all comes to him by pure gift; he might as well regard the sun and moon as his chattels."

"The business of art lies just in this, -- to make that understood and felt which, in the form of an argument, might be incomprehensible and inaccessible."
Explore more quotes by Graham Nelson

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."

"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."

"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
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