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"So I guess the complete lack of any new developments is what struck me. That and the fact that much of the good we had done for the artists' side of the industry with G.O.D. had been just as quickly undone by the big boys."
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"But it becomes disrespectful when the artist's process is not respected."

"Being a cover artist is not like being a real artist. That's just copying what someone else did."

"I would hardly call myself an artist in that sense; I doodle, I draw, I'm not a trained artist, I couldn't sit down and do an accurate portrait of anyone."

"I am no longer afraid of becoming lost, because the journey back always reveals something new, and that is ultimately good for the artist."

"I think I've grown a lot in the last few years, and I needed to express myself as an artist on this. It wasn't necessarily about going in and making an album chocked full of hit singles... there were a lot of things I did out of the joy and the want to do it."
Explore more quotes by Mike Wilson

"I do NOT think that PC gaming is over... it will always be the choice of the gaming enthusiast who is willing to put in the extra effort for a richer, more rewarding experience."

"I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver."

"To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant."

"Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it."

"Being a starving company isn't fun for anyone. Most that go away need to go away... but certainly not all."

"Warren Spector is amazing, and his team is as good as any in the business. Shame to see all the revenues from their game entangled with all the madness of the Dallas office."

"I had no idea until I joined the games industry and met some of the power players, particularly those running large public companies, that much of this world is run by complete clowns."
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