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"So I guess the complete lack of any new developments is what struck me. That and the fact that much of the good we had done for the artists' side of the industry with G.O.D. had been just as quickly undone by the big boys."
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"Well, first of all it's entertainment. That stops us becoming too pretentious or thinking we're great artists."

"I'm an artist and I can draw very well. I'm amazed that everybody can't draw well because I can do it so effortlessly."

"In general, I don't feel artists should need producers."

"If he's a true symphony artist, he knows better than that because he knows that the only truly creative musician is the jazz musician."

"Just as the bird sings or the butterfly soars, because it is his natural characteristic, so the artist works."

"Why do we pigeonhole and label an artist? It is a sure way of missing the important, the contradictory, the things that make him or her unique."
Explore more quotes by Mike Wilson

"Warren Spector is amazing, and his team is as good as any in the business. Shame to see all the revenues from their game entangled with all the madness of the Dallas office."

"I had no idea until I joined the games industry and met some of the power players, particularly those running large public companies, that much of this world is run by complete clowns."

"I do NOT think that PC gaming is over... it will always be the choice of the gaming enthusiast who is willing to put in the extra effort for a richer, more rewarding experience."

"To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant."

"Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it."

"Being a starving company isn't fun for anyone. Most that go away need to go away... but certainly not all."

"I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver."
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