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Graham Nelson

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

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"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

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Asa Don Brown

"The central problem of our age is how to act decisively in the absence of certainty."

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Asa Don Brown

"For the real writers, every decision is either write or wrong."

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"Choices! Choices!! Choices!!! I have chosen love over hate. I have chosen faith over fears. I have chosen courage over cowardice. I have chosen strength over weakness. I have chosen positive thinking over negative thoughts."

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"Your choices are very essential; without a better choice, you are risking to drive a destination whose name you know, but address you forget!"

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"In order to be a deliverer you need to make a decision to be baptized into the nation."

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Asa Don Brown

"But men have loved darkness rather than light."

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Asa Don Brown

"Choices are abundant, it is the right decision which is the rare one!"

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Asa Don Brown

"I thought myself sufficiently shrewd to make whatever decisions I wanted to make, and then to be able to sufficiently steer those decisions away from the rather dark and nasty places they would naturally take me. And I stand oddly perplexed that suddenly everything around me is dark and nasty."

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Asa Don Brown

"If you suffer lingering doubts; if the consolation you cling to is 'it will probably be okay,' then run the other way because what you're contemplating is not a good choice."

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Asa Don Brown

"Light has come to the world and men loved darkness rather than light."

Explore more quotes by Graham Nelson

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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."
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Graham Nelson
"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."
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