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Graham Nelson

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

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"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

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Amber Hurdle

"We've made our decisions, We've taken our choices, What's left, is only a hand-full of emotions."

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Personal Development

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Amber Hurdle

"Choose well. Your choice is brief, and yet endless."

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Personal Development

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Amber Hurdle

"When people don't do what they want, they don't know what to do."

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Personal Development

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Amber Hurdle

"Choices are abundant, it is the right decision which is the rare one!"

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Personal Development

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Amber Hurdle

"It turns out the simplest choices have been far more important in the long run than I ever imagined."

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Personal Development

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Amber Hurdle

"The right choice is hardly ever the easy choice."

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Personal Development

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Amber Hurdle

"Always ask yourself: "What will happen if I say nothing?""

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Personal Development

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Amber Hurdle

"The thorny path to greatness is better than the rosy path to mediocrity."

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Personal Development

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Amber Hurdle

"Priorities are simple to establish, what is desire and what is necessity?"

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Personal Development

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Amber Hurdle

"You don't need to play every ball but every ball needs your judgement."

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Personal Development

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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

People

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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

Home

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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

People

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Graham Nelson
"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."

Months

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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."

Time

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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."

Open

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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

Decision

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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."

April

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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

Ambiguity

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Graham Nelson
"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."

Games

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