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Graham Nelson

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

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"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

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Donna Grant

"If you don't' know what you want, others will give you what they want."

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Personal Development

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Donna Grant

"Some activities may look attractive, but you don't have any business dating them, else they break you up. It may be good, but not right. Flee from good things and do right things!"

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Personal Development

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Donna Grant

"Of all the thoughts that hover in your mind, the one you deliberately choose and act upon - changes your LIFE!"

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Personal Development

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Donna Grant

"If you hate it... you close it!If you can't do it... you don't do it...!...Don't try from shit to make gold!"

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Personal Development

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Donna Grant

"In your daily life, you make dozens of chooses between an alternative with higher overall value and a more tempting but ultimately inferior option."

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Personal Development

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Donna Grant

"Make decisions even with incomplete info. You'll never have all the info you need. What matters is what you do with the info you have."

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Personal Development

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Donna Grant

"A wrong choice thwarts God's original intention."

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Personal Development

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Donna Grant

"Choices, Choices, Choices!Listen to your instincts; you will make the best-choices."

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Personal Development

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Donna Grant

"Life is a choice. Choose to live and not merely survive."

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Personal Development

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Donna Grant

"To Be Part Of The Restoration Is A Decision."

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Personal Development

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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."

Open

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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

Ambiguity

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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

Home

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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."

Open

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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

People

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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Compliment

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Graham Nelson
"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"

First

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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."

Choice

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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

Fiction

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Graham Nelson
"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."

Being

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