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"We think we've got it taken care of now. Multiplayer is something that's hard to do in a turn-based game, especially a turn-based game that lasts a long time, like Civilization."
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"Today and now I hate this words they sound horrible, sound powerful and you just get more older and more older. I just said them when I was 9, now I'm 16 soon I will be 17. And again I use them "now" and "today" you can also say "no" but it's now 18:07 after five blinks with the eyes it just becomes 18:08, I hate today. Everyone uses it, but it's for two different places I also use today, for me is 4.10.2016, but for you this is past, and your today is 4.10.2026..."

"For an author to write as he speaks is just as reprehensible as the opposite fault, to speak as he writes; for this gives a pedantic effect to what he says, and at the same time makes him hardly intelligible."

"The time you feel lonely is the time you most need to be by yourself."

"Time is one ramp putting you in the place going down by bus, but if you decide on this stop to stop and to run backward you will be there, but in different time and day... But this what has happen makes a big scar, look me my father is dead 25 days + 3 = 28 days from his dead, he suicided 27, so yesterday was the 27 day."

"Time is nature's way of keeping everything from happening at once."

"But Time, unfortunately, though it makes animals and vegetables bloom and fade with amazing punctuality, has no such simple effect upon the mind of man. The mind of man, moreover, works with equal strangeness upon the body of time. An hour, once it lodges in the queer element of the human spirit, may be stretched to fifty or a hundred times its clock length; on the other hand, an hour may be accurately represented on the timepiece of the mind by one second."
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"It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform."


"Right now we're working on finishing up Pirates! for the Xbox, we're developing Civilization IV and we've got a couple other games in development that we'll tell you about soon."


"The new Pirates! builds on that legacy delivering an even more powerful and fun experience to players... and is still unmatched in offering a blend of genres in one great game."


"We'd love to do Pirates for the 21st century. People have also asked about Colonization, and a few others."


"Our approach to making games is to find the fun first and then use the technology to enhance the fun."


"Dinosaurs was a cool idea, but we just couldn't find a way to make it really fun. We've got a bunch of great game ideas that we want to bring to life over the next several years."


"I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn't think it was right for strategy games."


"Our hope is to deliver an incredibly fun and compelling game that will give the fans more than what they've been waiting for, and show a whole new generation of gamers how much fun it is to live the life of a pirate!"
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