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"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
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"If I become defensive and upset right away, then that's going to adversely affect how I deal with it and it's probably not going to be good press for me and probably be bad just because I'm angry. Just be open and pleasant."
Author Name
Personal Development

"Any good piece of material like Shakespeare ought to be open to reinterpretation."
Author Name
Personal Development

"I went down the street to the 24-hour grocery. When I got there, the guy was locking the front door. I said, 'Hey, the sign says you're open 24 hours.' He said, 'Yes, but not in a row.'"
Author Name
Personal Development

"I will literally open my mouth not knowing what is coming out."
Author Name
Personal Development

"The opportunities which the present position open up for a lasting and radical solution of the most vexing problem of the Jewish state are so far-reaching as to take one's breath away."
Author Name
Personal Development

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Author Name
Personal Development

"I'm trying to open a Chopper shop this year."
Author Name
Personal Development

"There were periods when I sometimes made fires in a large, open fireplace that lasted about two weeks, which was how long it took to burn my compositions. So there has been an awful lot that I have destroyed."
Author Name
Personal Development

"If I feel in need of sleep, I just open a book or turn on the television. Both are better than any sleeping pill."
Author Name
Personal Development

"We tried burying the waste at sea and the concrete cannisters that held it cracked open."
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Personal Development
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"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
People

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Compliment

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
People

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
Fiction

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
Decision

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Open

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought

"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
Art

"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
Time

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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