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Graham Nelson

"I try to make puzzles range all the way from easy to hard, and to leave many open at once."

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"I try to make puzzles range all the way from easy to hard, and to leave many open at once."

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Angie karan

"If I become defensive and upset right away, then that's going to adversely affect how I deal with it and it's probably not going to be good press for me and probably be bad just because I'm angry. Just be open and pleasant."

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Personal Development

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Angie karan

"Any good piece of material like Shakespeare ought to be open to reinterpretation."

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Personal Development

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Angie karan

"I went down the street to the 24-hour grocery. When I got there, the guy was locking the front door. I said, 'Hey, the sign says you're open 24 hours.' He said, 'Yes, but not in a row.'"

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Personal Development

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Angie karan

"I will literally open my mouth not knowing what is coming out."

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Angie karan

"The opportunities which the present position open up for a lasting and radical solution of the most vexing problem of the Jewish state are so far-reaching as to take one's breath away."

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Personal Development

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Angie karan

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."

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Personal Development

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Angie karan

"I'm trying to open a Chopper shop this year."

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Personal Development

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Angie karan

"There were periods when I sometimes made fires in a large, open fireplace that lasted about two weeks, which was how long it took to burn my compositions. So there has been an awful lot that I have destroyed."

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Personal Development

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Angie karan

"If I feel in need of sleep, I just open a book or turn on the television. Both are better than any sleeping pill."

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Angie karan

"We tried burying the waste at sea and the concrete cannisters that held it cracked open."

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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

People

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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Compliment

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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

People

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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

Fiction

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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

Decision

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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."

Open

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Graham Nelson
"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."

Thought

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Graham Nelson
"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."

Art

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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."

Time

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Graham Nelson
"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"

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