top of page
Quote_1.png
Graham Nelson

"I try to make puzzles range all the way from easy to hard, and to leave many open at once."

Standard 
 Customized
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."

Exlpore more Open quotes

Quote_1.png
Amber Hurdle

"A duck's nest was found today near the trail on the dry open prairie with as far as could be seen no water or marsh near. The bird flew off but could not tell what species. The eggs nine originally."

Quote_1.png
Amber Hurdle

"Back then the cars had a trap door that we could pull open with a chain to check our tire wear."

Quote_1.png
Amber Hurdle

"It is still an open question, however, as to what extent exposure really injures a performer."

Quote_1.png
Amber Hurdle

"He can't decide whether to leave his visor half open or half closed."

Quote_1.png
Amber Hurdle

"I'm not a hard-line Republican, because I'm a lot more open-minded than that."

Quote_1.png
Amber Hurdle

"Minds are like parachutes - they only function when open."

Quote_1.png
Amber Hurdle

"Welding torches, cutting torches and any activity producing a flame outside is prohibited. Any open flame is discouraged."

Quote_1.png
Amber Hurdle

"The thing about Broadway, they always welcome you with open arms."

Quote_1.png
Amber Hurdle

"15 minutes will open up the amnesia and you'll have full recall."

Quote_1.png
Amber Hurdle

"The thing I loved about Alfred Hitchcock is that he left a lot of open ends there, a lot of clues that didn't really add up the way you think they would, and sometimes, not at all."

Explore more quotes by Graham Nelson

Quote_1.png
Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
Quote_1.png
Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
Quote_1.png
Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
Quote_1.png
Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Quote_1.png
Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
Quote_1.png
Graham Nelson
"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
Quote_1.png
Graham Nelson
"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
Quote_1.png
Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
Quote_1.png
Graham Nelson
"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
Quote_1.png
Graham Nelson
"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."
bottom of page