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"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
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"Even though you are on the right track - you will get run over if you just sit there."
Author Name
Personal Development

"If you had a face like mine, you'd punch me right on the nose, and I'm just the fella to do it."
Author Name
Personal Development

"The times that I have done something that I didn't respond to emotionally right away, it's generally not worked out too well."
Author Name
Personal Development

"Sometimes what's right isn't as important as what's profitable."
Author Name
Personal Development

"Some things you know about, you know what the ingredients are - maybe not all of them. But it's up to you to put in the amount. It's up to the director to nag you until you get it right."
Author Name
Personal Development

"Stand, you've been sitting much too long, there's a permanent crease in your right or wrong."
Author Name
Personal Development

"When I sing, trouble can sit right on my shoulder and I don't even notice."
Author Name
Personal Development

"It's so hard to know what to do when one wishes earnestly to do right."
Author Name
Personal Development

"If you have to do it, then you're doing the right thing."
Author Name
Personal Development

"He must not laugh at his own wheeze: a snuff box has no right to sneeze."
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Personal Development
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"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
Environment

"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
Life

"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
Right

"Plus, I was a math and science whiz from my first introduction to the subjects."
Science

"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
Design

"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
Business

"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
Age

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
Company

"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
Change

"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
Time
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