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David Crane

"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."

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"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."

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Amber Hurdle

"You wiggle to the left, you wiggle to the right, you do the Ooby Dooby with all your might."

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Amber Hurdle

"If you're cast right you can actually just let yourself go because all your gestures will be right, all your intonations will be right because you just somewhere understand who this person is."

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Amber Hurdle

"It is important to keep your head up and follow what you believe is right."

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Amber Hurdle

"If you put the right things out there the right things will happen."

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Amber Hurdle

"There are a lot of visual marks that have to be hit, and lines that need to be said in a right way - so there wasn't really any improvisation on the set when it came to the bulk of the script."

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Amber Hurdle

"I keep both of my Tonys on my mantle. They're in front of a mirror so if you look at just the right angle, it looks like I have four!"

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Amber Hurdle

"If you go into a relationship expecting someone else to fill you up, you're doomed right off."

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Amber Hurdle

"Don't get it right, just get it written."

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Amber Hurdle

"I don't believe in right-angled turning points."

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Amber Hurdle

"I don't think anyone knows as much about what's right for me as I do."

Explore more quotes by David Crane

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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
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David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
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David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
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David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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