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"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
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"Today and now I hate this words they sound horrible, sound powerful and you just get more older and more older. I just said them when I was 9, now I'm 16 soon I will be 17. And again I use them "now" and "today" you can also say "no" but it's now 18:07 after five blinks with the eyes it just becomes 18:08, I hate today. Everyone uses it, but it's for two different places I also use today, for me is 4.10.2016, but for you this is past, and your today is 4.10.2026..."

"For an author to write as he speaks is just as reprehensible as the opposite fault, to speak as he writes; for this gives a pedantic effect to what he says, and at the same time makes him hardly intelligible."

"The time you feel lonely is the time you most need to be by yourself."

"Time is one ramp putting you in the place going down by bus, but if you decide on this stop to stop and to run backward you will be there, but in different time and day... But this what has happen makes a big scar, look me my father is dead 25 days + 3 = 28 days from his dead, he suicided 27, so yesterday was the 27 day."

"I just wanted to be a guy who could earn a living as an actor, and I did that for a long time."

"Time is nature's way of keeping everything from happening at once."
Explore more quotes by Graham Nelson

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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