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"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
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"Today and now I hate this words they sound horrible, sound powerful and you just get more older and more older. I just said them when I was 9, now I'm 16 soon I will be 17. And again I use them "now" and "today" you can also say "no" but it's now 18:07 after five blinks with the eyes it just becomes 18:08, I hate today. Everyone uses it, but it's for two different places I also use today, for me is 4.10.2016, but for you this is past, and your today is 4.10.2026..."

"For an author to write as he speaks is just as reprehensible as the opposite fault, to speak as he writes; for this gives a pedantic effect to what he says, and at the same time makes him hardly intelligible."

"The time you feel lonely is the time you most need to be by yourself."

"Time is one ramp putting you in the place going down by bus, but if you decide on this stop to stop and to run backward you will be there, but in different time and day... But this what has happen makes a big scar, look me my father is dead 25 days + 3 = 28 days from his dead, he suicided 27, so yesterday was the 27 day."

"Time is nature's way of keeping everything from happening at once."

"But Time, unfortunately, though it makes animals and vegetables bloom and fade with amazing punctuality, has no such simple effect upon the mind of man. The mind of man, moreover, works with equal strangeness upon the body of time. An hour, once it lodges in the queer element of the human spirit, may be stretched to fifty or a hundred times its clock length; on the other hand, an hour may be accurately represented on the timepiece of the mind by one second."
Explore more quotes by David Crane

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."

"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."

"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."

"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."

"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."

"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."

"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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