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Graham Nelson

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

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"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

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Angie karan

"Home is anywhere that you know all your friends and all your enemies."

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Angie karan

"Sometimes to be at home is like a nightmare by Stephen King."

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Angie karan

"Mars will not be our new home; it will be our new hotel! Because for a new place to be our own home, we need to see the things we used to see: An autumn lake, a bird singing in the misty morning or even desert camels walking in the sunset!"

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Angie karan

"The best way of keeping a secret is to pretend there isn't one."

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Angie karan

"One is not to win the world, he has to win the home (family)."

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Angie karan

"There is nothing like staying at home for real comfort."

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Angie karan

"Nothing else has the power to calm, comfort, and care for you better than home."

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Angie karan

"An artist has no home in Europe except in Paris."

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Angie karan

"I would like to spend the whole of my life traveling, if I could anywhere borrow another life to spend at home."

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Angie karan

"Nothing can bring a real sense of security into the home except true love."

Explore more quotes by Graham Nelson

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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
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Graham Nelson
"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
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Graham Nelson
"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
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Graham Nelson
"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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