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Don Bluth

"In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line."

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"In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line."

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Amber Hurdle

"People don't want their lives fixed. Nobody wants their problems solved. Their dramas. Their distractions. Their stories resolved. Their messed cleaned up. Because what would they have left? Just the big scary unknown."

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Personal Development

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Amber Hurdle

"People used what they called a telephone because they hated being close together and they were scared of being alone."

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Personal Development

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Amber Hurdle

"People come and go in our life but memories stays for ever."

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Personal Development

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Amber Hurdle

"Still and all, why bother? Here's my answer. Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone."

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Personal Development

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Amber Hurdle

"People who see beauty all around them live in a beautiful world. People who see danger all around them live in a dangerous world."

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Personal Development

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Amber Hurdle

"Colleges are like old-age homes, except for the fact that more people die in colleges."

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Personal Development

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Amber Hurdle

"People can put their best poems straight onto the web."

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Personal Development

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Amber Hurdle

"Now I don't know half of the young people in the industry. It's too spread out, too diffuse."

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Personal Development

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Amber Hurdle

"The Edge... there is no honest way to explain it because the only people who really know where it is are the ones who have gone over."

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Personal Development

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Amber Hurdle

"A poem is a naked person... Some people say that I am a poet."

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Don Bluth
"If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character."

Fun

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Don Bluth
"I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners."

Design

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Don Bluth
"There's about 260 rooms in the new castle which you go through, but it's all about the game play."

Sports

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Don Bluth
"As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction."

Emotional

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Don Bluth
"Shelf-life for a regular video game usually is about three to five years, and that's it."

Sports

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Don Bluth
"If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!"

Joy

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Don Bluth
"Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome."

Authority

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Don Bluth
"The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie."

Heart

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Don Bluth
"The studios will go wherever they smell money. It's like sharks to the blood."

Money

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Don Bluth
"I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?"

Money

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