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"Ignorance breeds fear."
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"I never feel unsafe except for when the majority is on my side."

"The strongest intimidation, by the way, is the invention of a hereafter with a hell everlasting."

"The eye of danger and the face of fear are what really pull off a person's mask."

"Are you afraid now?" said Gregor."At times," she admitted. "But it is no worse than if I were in Regalia. You see, I was tired of constant fear, so I made a decision. Everyday when I wake I tell myself it will be my last. If you are not trying to hold on to time, you are not so afraid of losing it."Gregor thought this was the single saddest thing anyone had ever said to him. He couldn't answer."And then, if you make it to bedtime, you feel the joy of cheating death out of one more day," she said. "Do you see?"

"Our shadow is on the outside. And we can see in the dark: we can see you, we see you turn away, but one day we finally understand that you turn away not from our faces but from your own fears. From those things inside you that you think mark you as someone unlovable to your family, and society, and even to God."

"Repentance is not so much remorse for what we have done as the fear of the consequences."

"No great wisdom can be reached without sacrifice."
Explore more quotes by Mike Wilson

"Warren Spector is amazing, and his team is as good as any in the business. Shame to see all the revenues from their game entangled with all the madness of the Dallas office."

"I had no idea until I joined the games industry and met some of the power players, particularly those running large public companies, that much of this world is run by complete clowns."

"I do NOT think that PC gaming is over... it will always be the choice of the gaming enthusiast who is willing to put in the extra effort for a richer, more rewarding experience."

"To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant."

"Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it."

"Being a starving company isn't fun for anyone. Most that go away need to go away... but certainly not all."

"I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver."
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