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David Crane

"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."

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"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."

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Amber Hurdle

"Anyone that refuses to grow will remain in the past. It is a demand of life."

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Amber Hurdle

"Since when has corruption everywhere, homes, streets, offices, become a Nigerian factor."

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Amber Hurdle

"You realize you can't change the world but it shouldn't stop you from trying."

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Amber Hurdle

"To really change the world, we have to help people change the way they see things."

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Amber Hurdle

"No one on earth is "functionless". The problem we usually have is that functions of people are being displayed in the wrong positions! Change position!"

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Amber Hurdle

"Such is life. We grow up. Planets like Tiny get new moons. Moons like me get new planets."

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Amber Hurdle

"I had to make a drastic change at Sun Records and I didn't really appreciate country music until I went there."

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Amber Hurdle

"As a standup, I try to change the world. As an entertainer, I try to entertain. And as a lesbian, I try to pick up the prettiest girl in the room."

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Amber Hurdle

"Clever nations are the ones who keep changing their governments! Because power must change hands otherwise it will get spoiled and rot!"

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Amber Hurdle

"By taking systematic actions and by focusing on beauty, for sure we can change our society."

Explore more quotes by David Crane

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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
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David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
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David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
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