top of page
Quote_1.png
David Crane

"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."

Standard 
 Customized
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."

Exlpore more Change quotes

Quote_1.png
Amber Hurdle

"The only way to change the world is to quit thinking it's a job for Superman. Real power lies in your own hands."

Quote_1.png
Amber Hurdle

"If the tranquillity is killing you, seek for the storm to save your life!"

Quote_1.png
Amber Hurdle

"There are no real start-overs, only start-from-heres."

Quote_1.png
Amber Hurdle

"The lowest ebb is the turn of the tide."

Quote_1.png
Amber Hurdle

"Like birds leaving the dangerous places man must also leave his dangerous ideas!"

Quote_1.png
Amber Hurdle

"The fate of every unusual thing is to be a usual thing quickly!"

Quote_1.png
Amber Hurdle

"There is nothing so stable as change."

Quote_1.png
Amber Hurdle

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."

Quote_1.png
Amber Hurdle

"To make an end is to make a beginning. The end is where we start from."

Quote_1.png
Amber Hurdle

"In a time of drastic change it is the learners who inherit the future. The learned usually find themselves equipped to live in a world that no longer exists."

Explore more quotes by David Crane

Quote_1.png
David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
Quote_1.png
David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
Quote_1.png
David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
Quote_1.png
David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."
Quote_1.png
David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
Quote_1.png
David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
Quote_1.png
David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
Quote_1.png
David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
Quote_1.png
David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
Quote_1.png
David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
bottom of page