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"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
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"Clever nations are the ones who keep changing their governments! Because power must change hands otherwise it will get spoiled and rot!"

"But in the meantime I became accustomed to the writing life and it would be hard to change now - partly because of the salary cut if I went to my other love, teaching; and partly because I still have stories to tell, even though it isn't all that fun doing the work anymore."

"America was never designed to be fixed forever, but was meant to be fluid and evolving."

"Human beings are the only animal that thinks they change who they are simply by moving to a different place. Birds migrate, but it's not quite the same thing."

"A personality alters itself through a series of self-referential experiences. We are not the same as the day before. Much as a person can never set foot in exactly the same river on any given day, we are different each day. Yesterday made us, but the past cannot contain nor restrain us. We can never mentally scroll backward and be who we used to be. We must move forward in the stream of life until the day that our life force dries up and we return to dust."

"Scholars postulate that the only thing that does not change is the every varying world. Other renowned thinkers postulate that the natural state of all things is to remain the same. Perhaps both propositions are vital. Perhaps it is normal to resist change because it threatens our present state of being. Perhaps it is natural to attempt to preserve the status quo because we are part of the external world and we wish to persevere, not expire. Perhaps it is inevitable that we all change. The natural forces are impossible to blunt."

"In your winter you deny your spring."
Explore more quotes by David Crane

"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."

"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."

"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."

"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."

"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."

"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."

"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
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