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"I visited a scientist who had a helmet with magnetic fields controlled by computer sequences that could profoundly affect your mood and your perceptions."
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"I actually use a computer a lot. I have three computers that I use on a regular basis - one is on my desk top in my Washington office, another is at home, and I have my laptop that I use when I'm travelling."

"There has never been an unexpectedly short debugging period in the history of computers."

"The rise of computer crime and armed robbery has not eliminated the lure of caged cash."

"I started on an Apple II, which I had bought at the very end of 1978 for half of my annual income. I made $4,500 a year, and I spent half of it on the computer."

"I don't have a computer - I don't like to get into it that much 'cause it can screw with your head a little."

"In the original computer game of Doom, you not only have to kill things. You have to pulverise them."

"In the course of my stay there, I also showed how one could analyse the experimental kinetic curves for the reaction of haemoglobin with carbon dioxide or oxygen by simulations in the computer, and so fit the rate constants."
Explore more quotes by Douglas Trumbull

"There were IBM logos designed for the film, and there were IBM design consultants working with Kubrick on the layout of the controls and computer screens."

"My particular aesthetic of light and color and design wouldn't change as a result of working with computer graphics rather than with slit scan or miniatures."

"We're not that far from being able to plant images, memories, and emotional states directly into the brain."

"My first job on 2001 was to make all of the HAL readouts: the 16 screens that surround HAL's eyes."

"When I worked on 2001 - which was my first feature film - I was deeply and permanently affected by the notion that a movie could be like a first-person experience."

"There's a consistency in my work that pops up independent of the limitations of the technology."

"I honestly believe that the next big leap in immersive technology will be very much like Brainstorm."

"Clearly, if we'd had the kind of computer graphics capability then that we have now, the Star Gate sequence would be much more complex than flat planes of light and color."

"It was the point where things became much more abstract and less literal than in the bulk of the film, which was hardcore rockets and space and planets - all a fairly straightforward evolution from what I had been doing before."
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