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"It was the point where things became much more abstract and less literal than in the bulk of the film, which was hardcore rockets and space and planets - all a fairly straightforward evolution from what I had been doing before."
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"The things that I've done that have totally been remembered, they've always started with the same kind of engine, they've always started with someone saying 'I have to make this film - I'm going to make this film whatever the odds'."

"It was very much about performances, the whole ensemble thing was just great - everybody working together. Sometimes it didn't feel like a film set. It wasn't technically driven, it was very, very enjoyable."
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"There were IBM logos designed for the film, and there were IBM design consultants working with Kubrick on the layout of the controls and computer screens."

"My particular aesthetic of light and color and design wouldn't change as a result of working with computer graphics rather than with slit scan or miniatures."

"But as far as the concept of HAL, who HAL was, his character - I had no role in creating him."

"We're not that far from being able to plant images, memories, and emotional states directly into the brain."

"I visited a scientist who had a helmet with magnetic fields controlled by computer sequences that could profoundly affect your mood and your perceptions."

"My first job on 2001 was to make all of the HAL readouts: the 16 screens that surround HAL's eyes."

"When I worked on 2001 - which was my first feature film - I was deeply and permanently affected by the notion that a movie could be like a first-person experience."

"There's a consistency in my work that pops up independent of the limitations of the technology."
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