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"The essence of a role-playing game is that it is a group, cooperative experience."
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"Experience is not worth the getting. It's not a thing that happens pleasantly to a passive you--it's a wall that an active you runs up against."
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Personal Development

"A misadventure is an act that has a safer, less self-detrimental, less interesting alternative. But you choose that act because you want to do something memorable and worthy of discussion."
Author Name
Personal Development

"Life is a book. Read it. But do not forget to write yours."
Author Name
Personal Development

"At least I can say I once worked a day on a tea plantation in Far North Queensland."
Author Name
Personal Development

"Simultaneously the whole party moved toward the water, super-ready from the long, forced inaction, passing from the heat to the cool with the gourmandise of a tingling curry eaten with chilled white wine."
Author Name
Personal Development

"Beyond these moments, she could hardly count the fumbling ministrations of boys in high school who, even to her senior prom, never went beyond sticky pleasantries. With one exception, it was just a sort of half-clothed handshake for bragging rights, none hers."
Author Name
Personal Development

"There was a kindliness about intoxication - there was that indescribable gloss and glamour it gave, like the memories of ephemeral and faded evenings."
Author Name
Personal Development

"Reality spilled out into the alley like water from an overfilled bowl - as sound, as smell, as image, as plea, as response."
Author Name
Personal Development

"To use the same words is not a sufficient guarantee of understanding; one must use the same words for the same genus of inward experience; ultimately one must have one's experiences in common."
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Personal Development

"We live that we might have experience; that through it we might gain wisdom, compassion, faith, and inner strength."
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Personal Development
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"Random chance plays a huge part in everybody's life."
Life

"Outside of the mindless sitcoms that the networks thrive on, people able to think generally consider most entertainment is escape in one form or another."
People

"The essence of a role-playing game is that it is a group, cooperative experience."
Experience

"Of course as children, we all, in all cultures and societies, learn behavior from observation, imitation, and encouragement of various kinds. So by the suggestion made, we all 'pretend' most of the time."
Time

"I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group."
Technology

"I wasn't popular in the home office because I wasn't chicken. I'm just a risk taker. I have gut instincts."
Home

"There's a call to adventure. It's something in the inner psyche of humanity, particularly males."
Adventure

"Somebody said they threw their copy of Dungeons and Dragons into the fire, and it screamed. It's a game! The magic spells in it are as real as the gold. Try retiring on that stuff."
Fire

"Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women."
Design

"There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agenst or whatever else. You get to sort of vicariously experience those things."
Experience
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