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"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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""Think simple" as my old master used to say - meaning reduce the whole of its parts into the simplest terms, getting back to first principles."
Author Name
Personal Development

"A little simplification would be the first step toward rational living, I think."
Author Name
Personal Development

"If you wish to make an apple pie from scratch, you must first invent the universe."
Author Name
Personal Development

"Then when I got to Hollywood, the first musical I did was Festival in 1977."
Author Name
Personal Development

"We can use techniques in modifying things, in controlling things, but the first impulse has to be something that you simply cannot make just out of technique, or else it becomes perfectly evident that it is nothing but technique that you're exercising."
Author Name
Personal Development

"The first is last, and the last is first."
Author Name
Personal Development

"I wanted a name that would put us first in the phone directory, or second if you count ABBA."
Author Name
Personal Development

"We were engaged three-and-a-half weeks after the first date."
Author Name
Personal Development

"I think worship is a lifestyle, first of all."
Author Name
Personal Development

"In Braille you write your flat sign first and then your note."
Author Name
Personal Development
More

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Open

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
Ambiguity

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
Home

"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
Open

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
People

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Compliment

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
First

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
Choice

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
Fiction

"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
Being
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