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"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."
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"I actually started, this year, doing some voiceovers. I did some radio spots, and some games."

"You do know how to play pinochle?" Mr. D eyed me suspiciously."I'm afraid not," I said."I'm afraid not, sir," he said."Well," he told me, "it is, along with gladiator fighting and Pac-Man, one of the greatest games ever invented by humans. I would expect all civilized young men to know the rules."
Explore more quotes by Graham Nelson

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."

"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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