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Graham Nelson

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

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"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

People

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Graham Nelson
"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

Games

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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Compliment

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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

People

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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

Fiction

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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."

Choice

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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

Decision

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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."

April

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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."

Open

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Graham Nelson
"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."

Thought

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Aberjhani

"You know they're not going to lose 162 consecutive games."

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Personal Development

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Aberjhani

"We have to try and not let the little things go by. It's the little things that win games. It's the little things that often get overlooked that can add two or three more wins."

Author Name

Personal Development

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Aberjhani

"I like some shooters, and I respect games like Doom, but I don't think it's right for me."

Author Name

Personal Development

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Aberjhani

"Our developers will make great games for whatever high-end platforms exist."

Author Name

Personal Development

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Aberjhani

"The more games I will play, the faster I will be back on a top spot in the world rankings."

Author Name

Personal Development

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Aberjhani

"Primates will continue to play social games without the least insight into what is killing them."

Author Name

Personal Development

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Aberjhani

"I can shoot pool, and I can play ping-pong. I'm pretty good at those games."

Author Name

Personal Development

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Aberjhani

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

Author Name

Personal Development

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Aberjhani

"It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform."

Author Name

Personal Development

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Aberjhani

"Like most celebrities, of course, I adore all the Mario games."

Author Name

Personal Development

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