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Graham Nelson

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

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"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

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Amber Hurdle

"I've also been busy doing stuff for Steve Jackson Games."

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Amber Hurdle

"You know they're not going to lose 162 consecutive games."

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Amber Hurdle

"Primates will continue to play social games without the least insight into what is killing them."

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Amber Hurdle

"I like some shooters, and I respect games like Doom, but I don't think it's right for me."

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Amber Hurdle

"It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform."

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Amber Hurdle

"I can shoot pool, and I can play ping-pong. I'm pretty good at those games."

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Amber Hurdle

"I actually started, this year, doing some voiceovers. I did some radio spots, and some games."

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Amber Hurdle

"Some games you win, some you lose, and some you draw."

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Amber Hurdle

"I like poems that are little games."

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Amber Hurdle

"You do know how to play pinochle?" Mr. D eyed me suspiciously."I'm afraid not," I said."I'm afraid not, sir," he said."Well," he told me, "it is, along with gladiator fighting and Pac-Man, one of the greatest games ever invented by humans. I would expect all civilized young men to know the rules."

Explore more quotes by Graham Nelson

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Graham Nelson
"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
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Graham Nelson
"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
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Graham Nelson
"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."
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Graham Nelson
"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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