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"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."
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"Our developers will make great games for whatever high-end platforms exist."
Author Name
Personal Development

"The more games I will play, the faster I will be back on a top spot in the world rankings."
Author Name
Personal Development

"Games sometimes can reveal things. To watch someone in movement, unconscious movement, can be very stimulating and revealing, whether they win or not."
Author Name
Personal Development

"I can shoot pool, and I can play ping-pong. I'm pretty good at those games."
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Personal Development

"Like most celebrities, of course, I adore all the Mario games."
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Personal Development

"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."
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Personal Development

"You do know how to play pinochle?" Mr. D eyed me suspiciously."I'm afraid not," I said."I'm afraid not, sir," he said."Well," he told me, "it is, along with gladiator fighting and Pac-Man, one of the greatest games ever invented by humans. I would expect all civilized young men to know the rules."
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Personal Development

"I actually started, this year, doing some voiceovers. I did some radio spots, and some games."
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Personal Development

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."
Author Name
Personal Development

"Now, on nights that I can't sleep, I play video games alone until the morning."
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"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Open

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
People

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
Ambiguity

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
Home

"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
Open

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
People

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Compliment

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
First

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
Choice
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