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Graham Nelson

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

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"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

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Donna Grant

"Our developers will make great games for whatever high-end platforms exist."

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Personal Development

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Donna Grant

"The more games I will play, the faster I will be back on a top spot in the world rankings."

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Personal Development

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Donna Grant

"Games sometimes can reveal things. To watch someone in movement, unconscious movement, can be very stimulating and revealing, whether they win or not."

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Personal Development

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Donna Grant

"I can shoot pool, and I can play ping-pong. I'm pretty good at those games."

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Donna Grant

"Like most celebrities, of course, I adore all the Mario games."

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Personal Development

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Donna Grant

"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."

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Personal Development

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Donna Grant

"You do know how to play pinochle?" Mr. D eyed me suspiciously."I'm afraid not," I said."I'm afraid not, sir," he said."Well," he told me, "it is, along with gladiator fighting and Pac-Man, one of the greatest games ever invented by humans. I would expect all civilized young men to know the rules."

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Personal Development

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Donna Grant

"I actually started, this year, doing some voiceovers. I did some radio spots, and some games."

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Personal Development

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Donna Grant

"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

Author Name

Personal Development

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Donna Grant

"Now, on nights that I can't sleep, I play video games alone until the morning."

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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."

Open

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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

People

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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

Ambiguity

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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

Home

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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."

Open

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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

People

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Graham Nelson
"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."

Thought

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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Compliment

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Graham Nelson
"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"

First

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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."

Choice

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