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"Plus, I was a math and science whiz from my first introduction to the subjects."
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"Dark Energy is poorly understood and it is clear that we are currently moving into exploring thecomplete electromagnetic spectrum that also includes the study of atmospheric pressure waves,atmospheric voltage effects on the cellular system, and the biological effects of the various forms ofatmospheric radiation transmission."

"Chronotropic Drugs:Drugs engineered to affect one's sense of time. Chronodecelocotropic drugs have no short term effect but over time give one the impression that time feels longer. Chronoaccelocotropic drugs have the opposite effect."

"Psychology more than any other science has had its pseudo-scientific no less than its scientific period."

"Like all science, psychology is knowledge; and like science again, it is knowledge of a definite thing, the mind."

"While most science moves in a sort of curve, being constantly corrected by new evidence, this science flies off into space in a straight line uncorrected by anything. But the habit of forming conclusions, as they can really be formed in more fruitful fields, is so fixed in the scientific mind that it cannot resist talking like this. It talks about the idea suggested by one scrap of bone as if it were something like the aeroplane which is constructed at last out of whole scrapheaps of scraps of metal. The trouble with the professor of the prehistoric is that he cannot scrap his scrap. The marvellous and triumphant aeroplane is made out of a hundred mistakes. The student of origins can only make one mistake and stick to it."
Explore more quotes by David Crane

"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."

"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."

"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."

"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."

"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."

"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."

"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
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