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"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
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"I say that I played a doorstop in Dune because I remember standing around a lot. I was down there for months."

"We started training a month before the movie started and then by five months in, we were at our peak shape."

"And the whole Oscar thing, that is just surreal: you spend months and months doing promotion, and then come back to reality with this golden thing in your hands. You put it in the office and then you just have to look at it sitting on the shelf. And, after about two weeks, you go: 'What is that doing there?'"

"It was exactly what was released two months later with the exception of a couple of reaction shots which we went back in to get. I liked the movie very much and asked him what the studio's problem was. I felt that he was at a point where they might have worn him down."

"I signed to Def Jam and within two months, I heard that Ja Rule was looking for someone to do a song with."

"For the last 20 months, I've just been going from one hospital to another."
Explore more quotes by Graham Nelson

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
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"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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