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"Many persons have been confused and discouraged at the very outset of the study by the great variety and the delicate distinctions of the openings: and this has constituted a fault in many otherwise excellent manuals for the learner."
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"If you wish to be loved, show more of your faults than your virtues."
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Personal Development

"I'm empathetic to a fault. I really do - embarrassingly enough - tear up when someone squishes a bug in front of me."
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Personal Development

"To find a fault is easy; to do better may be difficult."
Author Name
Personal Development

"If, when you charged a person with his faults, you credited him with his virtues too, you would probably like everybody."
Author Name
Personal Development

"I worked very hard, but I think it's unfair to make it all sound like it's all David's fault."
Author Name
Personal Development

"I'm empathetic to a fault. I really do - embarrassingly enough - tear up when someone squishes a bug in front of me."
Author Name
Personal Development

"In this world, it is not worth finding anyone's faults. One becomes bound (by karma) by finding faults."
Author Name
Personal Development

"I know right a way there's a person that's very insecure; that he's trying to out do me. And, ah, like I was saying before, if you give one-hundred percent of your best, and you may have fault, but there is nothing you can do, because you gave one-hundred percent."
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Personal Development

"It's my fault in many cases because I don't initiate the contact to talk with a lot of other musicians."
Author Name
Personal Development

"I have a list a mile long of faults that sometimes bring me to my knees in self-hatred."
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"The Pawn moves only one square at a time, and that straight forward, except in the act of capturing, when it takes one step diagonally to the right or left file on to the square occupied by the man taken, and continues on that file until it captures another man."
Time

"A Rook is of the value of five Pawns and a fraction, and may be exchanged for a minor Piece and two Pawns. Two Rooks may be exchanged for three minor Pieces."
May

"For touching an adversary's man, when it cannot be captured, the offender must move his King."
Man

"The Queen is usually reckoned equal, in average situations, to two Rooks and a Pawn, but towards the end of a game she is hardly so valuable as two Rooks."
End

"If either player abandon the game by quitting the table in anger, or in an otherwise offensive manner; or by momentarily resigning the game; or refuses to abide by the decision of the Umpire, the game must be scored against him."
Anger

"A player is said to have the opposition when he can place his King directly in front of the adverse King, with only one square between them. This is often an important advantage in ending games."
End

"It is the duty of the Umpire to determine all questions submitted to him according to these laws, when they apply, and according to his best judgment when they do not apply."
Duty

"When the King is checked, or any valuable Piece in danger from the attack of an enemy, you are said to interpose a man when you play it between the attacked and attacking Piece."
Danger

"In Castling, the King must be moved first, or before the Rook is quitted. If the Rook be quitted before the King is touched, the opposing player may demand that the move of the Rook shall stand without the Castling being completed."
Being

"Having marshalled the men in battle order, as shown in the first diagram, you will observe that each party has two ranks of men, on the first of which stand the superior Pieces, and on the next the eight Pawns."
Men
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