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Don Bluth

"I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes."

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"I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes."

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Amber Hurdle

"The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark."

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Amber Hurdle

"Everybody is just a stranger, but that's the danger in going my own way."

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Amber Hurdle

"There are times when I flick through magazines and think I'm in danger of becoming a prisoner of my own hair."

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Amber Hurdle

"Personal disintegration remains always an imminent danger."

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Amber Hurdle

"In this world there is always danger for those who are afraid of it."

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Amber Hurdle

"To do anything in this world worth doing, we must not stand back shivering and thinking of the cold and danger, but jump in, and scramble through as well as we can."

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Amber Hurdle

"The things I've bought from strangers in the dark would curl your hair."

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Amber Hurdle

"Ridley was like a beautiful snake - you couldn't let her get close without the risk of being bitten."

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Amber Hurdle

"Yo soy carne muerta. Translation: I am dead meat."

Explore more quotes by Don Bluth

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Don Bluth
"If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character."
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Don Bluth
"I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners."
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Don Bluth
"I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story."
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Don Bluth
"There's about 260 rooms in the new castle which you go through, but it's all about the game play."
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Don Bluth
"I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is."
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Don Bluth
"As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction."
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Don Bluth
"Shelf-life for a regular video game usually is about three to five years, and that's it."
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Don Bluth
"If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!"
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Don Bluth
"Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome."
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Don Bluth
"The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie."
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