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Don Bluth

"I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes."

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"I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes."

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Amber Hurdle

"And when demigods use cell phones, the signals agitate every monster within a hundred miles. It's like sending up a flare: Here I am! Please rearrange my face!"

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Amber Hurdle

"There is no great sport in having bullets flying about one in every direction, but I find they have less horror when among them than when in anticipation."

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Amber Hurdle

"It is better to meet danger than to wait for it. He that is on a lee shore, and foresees a hurricane, stands out to sea and encounters a storm to avoid a shipwreck."

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Amber Hurdle

"Percy looked at Coach Hedge and Frank. "A trap?"Probably, Frank said. "She's not mortal, Hedge said, sniffing the air. "Probably some kind of goat-eating, demigod-destroying fiend from Tartarus."No doubt, Percy agreed. "Awesome. Hedge grinned. "Let's go."

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Amber Hurdle

"What shall we do, what shall we do! Escaping goblins to be caught by wolves is like out of the frying pan and into the fire!"

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Amber Hurdle

"We took a right at the fork, heading farther north. The charred houses continued. To the right, a large sign nailed to an old telephone post shouted DANGER in huge red letters. Underneath in crisp black letters was written:IM-1: Infectious Magic AreaDo Not EnterAuthorized Personnel OnlyA second smaller sign under the first one, written on a piece of plastic with permanent marker, read:Keep out, stupid."We aren't going to keep out, are we? Ascanio asked."No."Awesome."

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Amber Hurdle

"Now we are in a situation in which for a significant part of the industrial world too much could become a danger, especially too much of the things which are really not good for us in such large quantities."

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Amber Hurdle

"Every good thing in the world stands on the razor-edge of danger."

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Amber Hurdle

"In the space of a breath he had crossed the distance separating them and spun her around into a vise grip from behind. Somehow, the gun was out of her hand and in his. He locked her arms between them and raised the gun to her temple. His voice resonated low and dangerous at her ear. "Just so we're very clear. If I want to kill you, I can kill you."

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Don Bluth
"There's about 260 rooms in the new castle which you go through, but it's all about the game play."
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"The only one that seems to be able to hold the business is Disney. They do it is because they have a fabulous philosophy about marketing- but even they wavered."
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"It's whatever sells; it's the business of it."
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"As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction."
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"When business executives are making the artistic decisions and don't understand animation, things can go awry."
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Don Bluth
"Shelf-life for a regular video game usually is about three to five years, and that's it."
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Don Bluth
"I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is."
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Don Bluth
"You just can't keep pouring money down an endless hole and never recoup any of it. It's got to be a business."
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Don Bluth
"I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in."
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Don Bluth
"I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure."
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