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Don Bluth

"I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes."

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"I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes."

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Donna Grant

"One thing is true and that Humans are the examples of killers which destroy other fellows dreams."

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Donna Grant

"The wolf pounces on the sheep when the shepherd strays."

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Donna Grant

"Even from far away, I could see people being chased by hellhounds, burned at the stake, forced to run naked through cactus patches or listen to opera music."

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Donna Grant

"Beckendorf, whose legs were now working fine (nothing like being chased by a huge monster to get your body back in order) shook his head and gasped for breath. "You shouldn't have turned it on! It's unstable! After a few years, automatons go wild!"

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Donna Grant

"The plan had three phases: dangerous, really dangerous and insanely dangerous."

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Donna Grant

"There is more than one way to lose your life; quickly through violence, or fettered-away and wasted around dreadful, toxic people."

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Donna Grant

"It is better to meet danger than to wait for it. He that is on a lee shore, and foresees a hurricane, stands out to sea and encounters a storm to avoid a shipwreck."

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Donna Grant

"Oh, why had the Labyrinth brought me here?As soon as I thought this, I chided myself: Of course it would bring me where I least wanted to be. Austin had been wrong about the maze. It was still evil, designed to kill. It was just a little subtler about its homicides now."

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Donna Grant

"Percy looked at Coach Hedge and Frank. "A trap?"Probably, Frank said. "She's not mortal, Hedge said, sniffing the air. "Probably some kind of goat-eating, demigod-destroying fiend from Tartarus."No doubt, Percy agreed. "Awesome. Hedge grinned. "Let's go."

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Donna Grant

"Adrenaline wants to kill you..."

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Don Bluth
"Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome."
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"As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction."
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"Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's a great story or anything."
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"Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all."
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"You just can't keep pouring money down an endless hole and never recoup any of it. It's got to be a business."
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"The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it."
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"I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners."
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"Dragon's Lair 3D is about as close as you can come to controlling an animated feature film."
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"How can you have a director that doesn't go to work with the crew every day and talk to them?"
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"When business executives are making the artistic decisions and don't understand animation, things can go awry."
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