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"And then you start getting into the technical side of it and the aesthetic side and with those areas you can come up with new ways to visualise things, new ways to render and use the computer to make things look different and new and stuff like that."
Standard
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"The only legitimate use of a computer is to play games."
Author Name
Personal Development

"Modern people are only willing to believe in their computers, while I believe in myself."
Author Name
Personal Development

"I actually use a computer a lot. I have three computers that I use on a regular basis - one is on my desk top in my Washington office, another is at home, and I have my laptop that I use when I'm travelling."
Author Name
Personal Development

"There has never been an unexpectedly short debugging period in the history of computers."
Author Name
Personal Development

"The rise of computer crime and armed robbery has not eliminated the lure of caged cash."
Author Name
Personal Development

"I started on an Apple II, which I had bought at the very end of 1978 for half of my annual income. I made $4,500 a year, and I spent half of it on the computer."
Author Name
Personal Development

"When the first computers started to come in, we tried to digitalize the seismological equipment."
Author Name
Personal Development

"The big question society will have to answer is whether it wants computers thinking like humans."
Author Name
Personal Development

"Computers are to design as microwaves are to cooking."
Author Name
Personal Development

"Over and over again, financial experts and wonkish talking heads endeavor to explain these mysterious, 'toxic' financial instruments to us lay folk. Over and over, they ignobly fail, because we all know that no one understands credit default obligations and derivatives, except perhaps Mr. Buffett and the computers who created them."
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Personal Development
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"Steven and I have worked together a lot and I'm far ahead of the curve than most people in knowing what he wants, but he knows far more than I know about what's important for the story. So, most of the changes he will make will involve story changes."
People

"I've done enough of this that I can tell early on if it's going in the wrong direction or not."
Direction

"It's harder for me to work on a Forrest Gump kind of movie, where everything is invisible."
Work

"Because you're telling a story, and I'm sure people fifty years ago would tell the same story differently if they were telling it to you today. Because the time is different. The film is the work of today's audience."
Time

"And it's very hard to do this stuff too because there are so many effects movies being done, so many companies busy doing this work and the public just wants to see it. Good work is being done all over the world."
Movies

"Other times you can get showy for three minutes, and that's OK with certain films. But that isn't right with an Ang Lee movie, you have to fit right in. You have to understand Ang, respect him and be part of the team and not be in charge of it - he is in charge of it."
Respect

"So much of it is the design of the shot or the motion of the character; it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically."
Design

"I think you've got to talk to the director, see the director's films and recognise that it's important that the work fits right in and see if as part of the movie."
Work

"Just going along with this, what I did, or what I do is I imagine not being myself seeing it, but imagine somebody else who's seeing it for the first time."
Time

"You know a lot of what worked on this was taken from Harry Potter 2, the little Doby character, we had a lot of our skin stuff worked out and that helped a lot. We have a lot of exchange happening."
Character
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