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"Everyone was going to play their part honestly, and not try and pretend to be good or bad guys."
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"I held out a lead figurine of Hades-the little Mythomagic statue Nico had abandoned when he fled camp last winter.Nico hesitated. "I don't play that game anymore. It's for kids.""It's got four thousand attack power," I coaxed."Five thousand," Nico corrected. "But only if your opponent attacks first."I smiled. "Maybe it's okay to still be a kid once in a while."

"When you have an acoustic bass in the ensemble it really changes the dynamic of the record because it kind of forces everybody to play with a greater degree of sensitivity and nuance because it just has a different kind of tone and spectrum than the electric bass."

"I personally don't like to use as many effects because when you play live, something always goes wrong."

"If I play anything that sounds like a solo, it's gonna sound like a lyric."
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"Each environment has its own signature. Sound tells a story: You make choices about what you're hearing, where to look, how you want to feel about what's going on."

"Because of all the concurrent stories going in 24 and its fast pace, it can be complicated in terms of the story, so I thought sound could help with the storytelling."

"It's been exciting to be able to go forward with stuff without 10,000 people saying, It should be like this."

"I had no special effects, no monsters running around, nothing blew up; those things are all things I've done so many times that they lose their allure after a while."

"I have an adult emotional life and an editing system inside me which prevents me from being preposterously stupid."

"It's rare that scenes last more than 2 or 3 minutes, so sound helps segue from one scene to another."
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