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Graham Nelson

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

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"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

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Amber Hurdle

"Ambiguity in directors is a hard thing to deal with."

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Amber Hurdle

"The Butcher Boy is a very great novel indeed and a very important Irish novel. The ambiguity of that is, he's writing a book about an appalling situation and he does it in a hilarious way."

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Amber Hurdle

"I see the poem or the novel ending with an open door."

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Amber Hurdle

"If I take refuge in ambiguity, I assure you that it's quite conscious."

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Amber Hurdle

"As if violence could make light. Maybe violence could make light."

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Amber Hurdle

"It's hard to tell whether the ship or airplane - they're all the same, I'm convinced - is male or female; it may shift back and forth."

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Amber Hurdle

"To all appearances he was just drifting. In actuality he was just drifting."

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Amber Hurdle

"I don't want to be a vampire' she told herself. But in her dreams, she kind of did."

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Amber Hurdle

"I know how to be the witness to her grief. I don't know how to be this kind of villain."

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Amber Hurdle

"Take advantage of the ambiguity in the world. Look at something and think what else it might be."

Explore more quotes by Graham Nelson

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Graham Nelson
"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."
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Graham Nelson
"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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Graham Nelson
"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
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